Searched refs:REG_GEOMETRY_UNIFORM_BOOL (Results 1 – 1 of 1) sorted by relevance
41 const u32 REG_GEOMETRY_UNIFORM_BOOL = 0x280; in ShaderProgram() local45 … const u32 HEADER_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram()