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Searched refs:PushBack (Results 1 – 25 of 31) sorted by relevance

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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HardwareChannelManager.cpp60 m_FreeList.PushBack( new( ptr ) HardwareChannel() ); in Initialize()
168 m_ActiveList.PushBack( ptr ); in Alloc()
188 m_FreeList.PushBack( pChannel ); in Free()
197 m_FreeReservedList.PushBack( pChannel ); in ReserveForFree()
Dsnd_SoundPlayer.cpp296 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in detail_SortPriorityList()
304 m_PriorityList.PushBack( &front ); in detail_SortPriorityList()
335 m_SoundList.PushBack( pSound ); in detail_AppendSound()
439 m_PlayerHeapList.PushBack( pHeap ); in detail_AppendPlayerHeap()
506 m_PlayerHeapList.PushBack( pHeap ); in detail_FreePlayerHeap()
Dsnd_DisposeCallbackManager.cpp71 m_CallbackList.PushBack( callback ); in RegisterDisposeCallback()
Dsnd_VoiceManager.cpp64 m_FreeVoiceList.PushBack( new( ptr )Voice() ); in Initialize()
194 m_FreeVoiceList.PushBack( voice ); in RemoveVoiceList()
Dsnd_ChannelManager.cpp82 m_ChannelList.PushBack( channel ); in Alloc()
Dsnd_ExternalSoundPlayer.cpp141 m_SoundList.PushBack( sound ); in AppendSound()
Dsnd_SoundThread.cpp403 m_SoundFrameCallbackList.PushBack( callback ); in RegisterSoundFrameCallback()
414 m_PlayerCallbackList.PushBack( callback ); in RegisterPlayerCallback()
Dsnd_TaskManager.cpp86 m_TaskList[ priority ].PushBack( task ); in AppendTask()
Dsnd_FrameHeap.cpp374 m_SectionList.PushBack( section ); in NewSection()
Dsnd_HardwareManager.cpp191 GetEffectList( bus ).PushBack( pFx ); in AppendEffect()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h81 m_FreeList.PushBack( sound ); in Create()
187 m_FreeList.PushBack( sound ); in Free()
232 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in SortPriorityList()
240 m_PriorityList.PushBack( &front ); in SortPriorityList()
Dsnd_FrameHeap.h71 void AppendBlock( Block* block ) { m_BlockList.PushBack( block ); } in AppendBlock()
Dsnd_Sound3DManager.h255 void AddListener( Sound3DListener* listener ) { m_ListenerList.PushBack( listener ); } in AddListener()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp171 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
195 m_ResEmitters.PushBack(*emitterResource); in Register()
213 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
221 m_ResEmitters.PushBack(*emitterResource); in Register()
247 sceneNodeArray.PushBack(node); in Allocate()
261 sceneNodeArray.PushBack(node); in Allocate()
319 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
336 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Group.cpp80 m_PaneLinkList.PushBack(pPaneLink); in AppendPane()
103 m_GroupList.PushBack(pGroup); in AppendGroup()
Dlyt_ArcResourceAccessor.cpp369 m_ArcList.PushBack(pLink); in Attach()
Dlyt_Layout.cpp314 this->GetAnimTransformList().PushBack(pAnimTrans); in CreateAnimTransform()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp294 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
307 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
331 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
364 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
377 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()
396 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h410 m_ModelInstances.PushBack(model); in RegisterParticleModel()
418 m_EmitterInstances.PushBack(emitter); in RegisterParticleEmitter()
622 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
641 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBlender.h140 m_AnimObjects.PushBack(animObj); in AddAnimObject()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp243 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
257 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerAX.cppi292 m_CallbackList.PushBack( node );
/NW4C-2.0.3/include/nw/ut/
Dut_LinkList.h877 void PushBack(pointer p) { this->push_back(p); } //!< @details :private in PushBack() function
Dut_MoveArray.h563 bool PushBack(const TElement& element) { return this->push_back( element ); } in PushBack() function
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp435 s_AnimObjects.PushBack( in BuildAnimations()

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