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Searched refs:ProjectionMatrix (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h112 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
135 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
Dgfx_Camera.h194 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix() function
197 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix() function
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp327 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()
329 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()
331 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp486 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
488 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()
490 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp531 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
533 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()
535 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp528 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
530 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()
532 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp890 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()
892 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()
894 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp309 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
314 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()