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Searched refs:ParticleShape (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleShape.cpp35 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleShape, SceneObject);
42 ParticleShape* shape, in SetupParticleVertexAttributeCommand()
199 ParticleShape* shape) in SetupDeactivateParticleVertexAttributeCommand()
253 ParticleShape* shape, in CreatePrimitiveCommandCache()
342 ParticleShape::CreateCommandCache( in CreateCommandCache()
362 ParticleShape::GetMemorySizeInternal( in GetMemorySizeInternal()
384 int nodeMemorySize = sizeof(ParticleShape); in GetMemorySizeInternal()
399 ParticleShape::GetDeviceMemorySizeInternal( in GetDeviceMemorySizeInternal()
425 ParticleShape*
426 ParticleShape::Create( in Create()
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Dgfx_ParticleCollection.cpp197 ParticleShape::AddVertexParamSize(GL_FLOAT, 1, collectionMemorySize); in GetMemorySizeInternal()
205 ParticleShape::AddVertexParamSize(GL_FLOAT, 3, collectionMemorySize); in GetMemorySizeInternal()
210 ParticleShape::AddVertexParamSize(GL_FLOAT, 2, collectionMemorySize); in GetMemorySizeInternal()
258 ParticleShape::AddVertexParamSize(GL_FLOAT, 1, collectionMemorySize); in GetMemorySizeInternal()
262 ParticleShape::AddVertexParamSize(GL_FLOAT, 1, collectionMemorySize); in GetMemorySizeInternal()
267 ParticleShape::AddVertexParamSize(GL_FLOAT, 3, collectionMemorySize); in GetMemorySizeInternal()
273 ParticleShape::AddVertexParamSize(GL_FLOAT, 3, collectionMemorySize); in GetMemorySizeInternal()
277 ParticleShape::AddVertexParamSize(GL_FLOAT, 2, collectionMemorySize); in GetMemorySizeInternal()
281 ParticleShape::AddVertexParamSize(GL_FLOAT, 2, collectionMemorySize); in GetMemorySizeInternal()
327 ParticleShape::AddVertexStreamSize(GL_FLOAT, 1, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
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Dgfx_ParticleModel.cpp86 ParticleShape::GetMemorySizeInternal( in GetMemorySizeInternal()
121 ParticleShape::GetDeviceMemorySizeInternal( in GetDeviceMemorySizeInternal()
176 ParticleShape* shapeNode = ParticleShape::Create( in Create()
257 size += sizeof(ParticleShape*) * description.particleSetCount; in GetMemorySizeForInitialize()
288 void* memory = allocator->Alloc(sizeof(ParticleShape*) * m_MaximumParticleSet); in Initialize()
295 m_ParticleShapes = ut::MoveArray<ParticleShape*>(memory, m_MaximumParticleSet, allocator); in Initialize()
Dgfx_MeshRenderer.cpp269 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape()
Dgfx_ParticleSet.cpp387 ParticleShape* shape in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleShape.h29 class ParticleShape; variable
43 class ParticleShape : public SceneObject
46 NW_DISALLOW_COPY_AND_ASSIGN(ParticleShape);
76 static ParticleShape* Create(
415 ParticleShape(
423 virtual ~ParticleShape();
Dgfx_ParticleModel.h290 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
310 ParticleShape* GetParticleShapes(int index) in GetParticleShapes()
320 const ParticleShape* GetParticleShapes(int index) const in GetParticleShapes()
411 ut::MoveArray<ParticleShape*> m_ParticleShapes;
Dgfx_ParticleCollection.h82 ParticleShape* shape);
339 ParticleShape* shape = this->m_ParticleShape; in SwapBuffer()
493 ParticleShape* m_ParticleShape;
Dgfx_ParticleSet.h36 class ParticleShape; variable
130 ParticleShape* shape);