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Searched refs:ParticleSetArray (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h78 typedef ut::MoveArray<ParticleSet*> ParticleSetArray; typedef
123 typedef ParticleSetArray ParticleSetArray; typedef
1027 ParticleSetArray::iterator GetParticleSetBegin() in GetParticleSetBegin()
1036 ParticleSetArray::const_iterator GetParticleSetBegin() const in GetParticleSetBegin()
1045 ParticleSetArray::iterator GetParticleSetEnd() in GetParticleSetEnd()
1054 ParticleSetArray::const_iterator GetParticleSetEnd() const in GetParticleSetEnd()
1277 ParticleSetArray particleSets, in SceneContext()
1311 ParticleSetArray m_ParticleSets;
Dgfx_ParticleSceneUpdater.h50 typedef ut::MoveArray<ParticleSet*> ParticleSetArray; typedef
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp127 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode()
128 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
Dgfx_SceneContext.cpp46 ParticleSetArray particleSets(allocator); in Create()
64 particleSets = ParticleSetArray(this->m_MaxParticleSets, allocator); in Create()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp266 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()
267 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp107 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleSet*, PARTICLESET_COUNT> ParticleSetArray; typedef
111 ParticleSetArray s_ParticleSets;
572 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes()
573 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes()