Searched refs:ParticleModelArray (Results 1 – 6 of 6) sorted by relevance
67 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in SetStepFrame()68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame()104 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
48 ParticleModelArray particleModels(allocator); in Create()66 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
84 typedef ut::MoveArray<ParticleModel*> ParticleModelArray; typedef127 typedef ParticleModelArray ParticleModelArray; typedef1155 ParticleModelArray::iterator GetParticleModelBegin() in GetParticleModelBegin()1164 ParticleModelArray::const_iterator GetParticleModelBegin() const in GetParticleModelBegin()1173 ParticleModelArray::iterator GetParticleModelEnd() in GetParticleModelEnd()1182 ParticleModelArray::const_iterator GetParticleModelEnd() const in GetParticleModelEnd()1279 ParticleModelArray particleModels, in SceneContext()1313 ParticleModelArray m_ParticleModels;
105 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray; typedef109 ParticleModelArray s_ParticleModels;557 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()611 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()612 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()642 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()643 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
481 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation()482 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()