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Searched refs:ParticleModelArray (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp67 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in SetStepFrame()
68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame()
104 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()
105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
Dgfx_SceneContext.cpp48 ParticleModelArray particleModels(allocator); in Create()
66 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h84 typedef ut::MoveArray<ParticleModel*> ParticleModelArray; typedef
127 typedef ParticleModelArray ParticleModelArray; typedef
1155 ParticleModelArray::iterator GetParticleModelBegin() in GetParticleModelBegin()
1164 ParticleModelArray::const_iterator GetParticleModelBegin() const in GetParticleModelBegin()
1173 ParticleModelArray::iterator GetParticleModelEnd() in GetParticleModelEnd()
1182 ParticleModelArray::const_iterator GetParticleModelEnd() const in GetParticleModelEnd()
1279 ParticleModelArray particleModels, in SceneContext()
1313 ParticleModelArray m_ParticleModels;
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp105 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray; typedef
109 ParticleModelArray s_ParticleModels;
557 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()
558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()
611 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()
612 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()
642 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()
643 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()
256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp481 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation()
482 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()