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Searched refs:ParticleModel (Results 1 – 25 of 28) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp34 NW_UT_RUNTIME_TYPEINFO_DEFINITION( ParticleModel, Model );
62 ParticleModel::GetMemorySizeInternal( in GetMemorySizeInternal()
65 const ParticleModel::Description& description) in GetMemorySizeInternal()
69 size += sizeof(ParticleModel); in GetMemorySizeInternal()
71 ParticleModel::GetMemorySizeForInitialize( in GetMemorySizeInternal()
104 ParticleModel::GetDeviceMemorySizeInternal( in GetDeviceMemorySizeInternal()
107 const ParticleModel::Description&) in GetDeviceMemorySizeInternal()
129 ParticleModel*
130 ParticleModel::Create( in Create()
133 const ParticleModel::Description& modelDescription, in Create()
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Dgfx_ParticleSceneUpdater.cpp70 ParticleModel* model = *i++; in SetStepFrame()
107 ParticleModel* model = *i++; in UpdateNode()
Dgfx_SceneBuilder.cpp226 ParticleModel::Description description; in BuildSceneObject()
242 ParticleModel::GetMemorySizeInternal(pSize, resNode, description); in BuildSceneObject()
246 ParticleModel::GetDeviceMemorySizeInternal(pDeviceSize, resNode, description); in BuildSceneObject()
251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject()
Dgfx_ParticleUtil.cpp38 ParticleModel* particleModel = ut::DynamicCast<ParticleModel*>(*i); in FindParticleSet()
78 ParticleModel* model = static_cast<ParticleModel*>(node); in SetupParticleObject()
117 ParticleModel* model = static_cast<ParticleModel*>(node); in ResolveParticleObject()
Dgfx_MeshRenderer.cpp120 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderMesh()
262 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderParticleShape()
Dgfx_SceneInitializer.cpp92 void SceneInitializer::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
Dgfx_SceneTraverser.cpp206 void SceneTraverser::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h86 class ParticleModel : public Model
89 NW_DISALLOW_COPY_AND_ASSIGN(ParticleModel);
119 static ParticleModel* Create(
122 const ParticleModel::Description& modelDescription,
133 const ParticleModel::Description& modelDescription,
147 const ParticleModel::Description& modelDescription);
155 const ParticleModel::Description& modelDescription,
169 const ParticleModel::Description& modelDescription);
369 const ParticleModel::Description& modelDescription);
376 ParticleModel( in ParticleModel() function
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Dgfx_ParticleSet.h353 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix()
367 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix()
Dgfx_ISceneVisitor.h42 class ParticleModel; variable
144 virtual void VisitParticleModel(ParticleModel* particleModel) = 0;
Dgfx_ParticleCollection.h374 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticles()
431 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticle()
Dgfx_SceneTraverser.h85 virtual void VisitParticleModel(ParticleModel* particleModel);
Dgfx_SceneInitializer.h106 virtual void VisitParticleModel(ParticleModel*);
Dgfx_SceneContext.h41 class ParticleModel; variable
84 typedef ut::MoveArray<ParticleModel*> ParticleModelArray;
1133 void PushParticleModel(ParticleModel* particleModel) in PushParticleModel()
1145 bool TryPushParticleModel(ParticleModel* particleModel) in TryPushParticleModel()
Dgfx_SceneUpdateHelper.h126 ut::IsTypeOf<ParticleModel>(model) in operator()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h175 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame()
196 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame()
248 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in Reset()
283 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSize()
302 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in IsDone()
354 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetParticleScaleOffset()
375 nw::gfx::ParticleModel* model = this->GetParticleModel(i);
408 void RegisterParticleModel( nw::gfx::ParticleModel* model ) in RegisterParticleModel()
440 nw::gfx::ParticleModel* GetParticleModel(u32 index) in GetParticleModel()
471 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSet()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmParticle.h32 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, ARRAY_COUNT> ParticleModelInstanceArray;
49 void AddParticleModel( nw::gfx::ParticleModel* particleModel );
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp249 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate()
321 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp105 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray;
361 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(node)) in BuildResources()
363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
365 nw::gfx::ParticleModel* particleModel = in BuildResources()
366 static_cast<nw::gfx::ParticleModel*>(node); in BuildResources()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp373 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()
380 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()
DSmParticle.cpp48 void SmParticle::AddParticleModel( nw::gfx::ParticleModel* particleModel ) in AddParticleModel()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp198 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
306 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp190 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp196 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp77 nw::gfx::ParticleModel* s_ParticleModel = NULL;
233 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()

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