Searched refs:ParticleHandle (Results 1 – 3 of 3) sorted by relevance
33 class ParticleHandle : public gfx::TransformNode36 NW_DISALLOW_COPY_AND_ASSIGN(ParticleHandle);87 ParticleHandle* Create(os::IAllocator* allocator);496 ParticleHandle(502 virtual ~ParticleHandle() in ~ParticleHandle()517 typedef ParticleHandle ParticleNode;602 ParticleHandle* CreateMultiEmitterParticleHandle(u32 particleEmitterNum);606 ParticleHandle* LeaseInstance() in LeaseInstance()620 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance()633 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance()[all …]
29 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleHandle, gfx::TransformNode);32 ParticleHandle::ParticleHandle( in ParticleHandle() function in nw::demo::ParticleHandle44 ParticleHandle*45 ParticleHandle::DynamicBuilder::Create( in Create()51 void* memory = allocator->Alloc(sizeof(ParticleHandle)); in Create()58 ParticleHandle* node = new(memory) ParticleHandle( in Create()226 ParticleHandle*230 ParticleHandle* top = ParticleHandle::DynamicBuilder() in Allocate()296 ParticleHandle* 302 ParticleHandle* top = ParticleHandle::DynamicBuilder() in CreateMultiEmitterParticleHandle()
294 nw::demo::ParticleHandle* s_PaticleHandle5M5E[DEMO_FIRE_DRAW_NUM];295 nw::demo::ParticleHandle* s_PaticleHandle1M5E = NULL;296 nw::demo::ParticleHandle* s_PaticleHandle1M1E = NULL;