Searched refs:ParticleEffect (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 78 nw::demo::ResourceSet* ParticleEffect::m_ShaderResource = NULL; 79 os::IAllocator* ParticleEffect::m_ShaderAllocator = NULL; 81 ParticleEffect* 82 ParticleEffect::Create(os::IAllocator* mainAllocator, in Create() 89 void* memory = mainAllocator->Alloc( sizeof(ParticleEffect) ); in Create() 91 ParticleEffect* particleEffect = new(memory) ParticleEffect(mainAllocator, in Create() 102 ParticleEffect::Destroy() in Destroy() 108 this->~ParticleEffect(); in Destroy() 115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() 148 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 287 nw::demo::ParticleEffect* s_ParticleEffect = NULL; 312 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleRecycleDemo() 315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo() 389 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleRecycleDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 289 nw::demo::ParticleEffect* s_ParticleEffect = NULL; 315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo() 318 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleCtrlEmissionDemo() 416 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleCtrlEmissionDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 300 nw::demo::ParticleEffect* s_ParticleEffect = NULL; 327 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleChokeDemo() 330 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleChokeDemo() 433 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleChokeDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 288 nw::demo::ParticleEffect* s_ParticleEffect = NULL; 342 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleNodeCombinationDemo() 345 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleNodeCombinationDemo() 541 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleNodeCombinationDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 299 nw::demo::ParticleEffect* s_ParticleEffect = NULL; 329 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleApplicationDemo() 332 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo() 471 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleApplicationDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 287 nw::demo::ParticleEffect* s_ParticleEffect = NULL; 322 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleScaleDemo() 325 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleScaleDemo() 482 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleScaleDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 282 nw::demo::ParticleEffect* s_ParticleEffect = NULL; 317 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleMissileDemo() 320 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleMissileDemo() 495 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleMissileDemo()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 525 class ParticleEffect 536 static ParticleEffect* Create(os::IAllocator* mainAllocator, 553 ParticleEffect( in ParticleEffect() function 572 ~ParticleEffect() in ~ParticleEffect()
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