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Searched refs:ParticleEffect (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp78 nw::demo::ResourceSet* ParticleEffect::m_ShaderResource = NULL;
79 os::IAllocator* ParticleEffect::m_ShaderAllocator = NULL;
81 ParticleEffect*
82 ParticleEffect::Create(os::IAllocator* mainAllocator, in Create()
89 void* memory = mainAllocator->Alloc( sizeof(ParticleEffect) ); in Create()
91 ParticleEffect* particleEffect = new(memory) ParticleEffect(mainAllocator, in Create()
102 ParticleEffect::Destroy() in Destroy()
108 this->~ParticleEffect(); in Destroy()
115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup()
148 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register()
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/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp287 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
312 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleRecycleDemo()
315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo()
389 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleRecycleDemo()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp289 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo()
318 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleCtrlEmissionDemo()
416 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleCtrlEmissionDemo()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp300 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
327 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleChokeDemo()
330 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleChokeDemo()
433 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleChokeDemo()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp288 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
342 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleNodeCombinationDemo()
345 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleNodeCombinationDemo()
541 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleNodeCombinationDemo()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp299 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
329 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleApplicationDemo()
332 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo()
471 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleApplicationDemo()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp287 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
322 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleScaleDemo()
325 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleScaleDemo()
482 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleScaleDemo()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp282 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
317 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleMissileDemo()
320 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleMissileDemo()
495 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleMissileDemo()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h525 class ParticleEffect
536 static ParticleEffect* Create(os::IAllocator* mainAllocator,
553 ParticleEffect( in ParticleEffect() function
572 ~ParticleEffect() in ~ParticleEffect()