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Searched refs:PRIORITY_MAX (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_Voice.h92 static const int PRIORITY_MAX = 255;
94 static const int PRIORITY_MAX = nn::snd::VOICE_PRIORITY_NODROP;
113 static const int PRIORITY_NODROP = PRIORITY_MAX;
Dsnd_SoundInstanceManager.h125 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()
225 internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN + 1; in SortPriorityList()
Dsnd_BasicSound.h234 static const int PRIORITY_MAX = 127; variable
340 PRIORITY_MAX in CalcCurrentPlayerPriority()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp230 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound()
Dsnd_AnimSoundImpl.cpp653 int lowestPriority = BasicSound::PRIORITY_MAX + 1; in StartEvent()
684 int lowestPriority = BasicSound::PRIORITY_MAX + 1; in HoldEvent()
Dsnd_SoundPlayer.cpp286 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList()
Dsnd_BasicSound.cpp131 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPriority()
816 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPlayerPriority()
Dsnd_SoundArchivePlayer.cpp838 …ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound::PRIORITY_MAX ); in detail_SetupSoundImpl()
Dsnd_Voice.cpp829 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPriority()