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Searched refs:PLAY_DIRECTION_FORWARD (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSound.h95 PLAY_DIRECTION_FORWARD = internal::AnimSoundImpl::PLAY_DIRECTION_FORWARD, enumerator
267 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD )
Dsnd_AnimSoundImpl.h51 PLAY_DIRECTION_FORWARD, enumerator
84 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD );
Dsnd_AnimSoundFile.h138 PLAY_DIRECTION_FORWARD = 1, // 順方向 enumerator
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp156 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateFrame()
170 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateFrame()
211 UpdateOneFrame( t, PLAY_DIRECTION_FORWARD ); in UpdateForward()
312 ( direction == PLAY_DIRECTION_FORWARD && in UpdateTrigger()
313 eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_FORWARD ) || in UpdateTrigger()
367 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateTrigger()
400 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateRange()