Searched refs:PLAY_DIRECTION_FORWARD (Results 1 – 4 of 4) sorted by relevance
95 PLAY_DIRECTION_FORWARD = internal::AnimSoundImpl::PLAY_DIRECTION_FORWARD, enumerator267 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD )
51 PLAY_DIRECTION_FORWARD, enumerator84 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD );
138 PLAY_DIRECTION_FORWARD = 1, // 順方向 enumerator
156 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateFrame()170 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateFrame()211 UpdateOneFrame( t, PLAY_DIRECTION_FORWARD ); in UpdateForward()312 ( direction == PLAY_DIRECTION_FORWARD && in UpdateTrigger()313 eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_FORWARD ) || in UpdateTrigger()367 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateTrigger()400 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateRange()