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Searched refs:PARTICLE_EFFECT_NUM (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp308 #define PARTICLE_EFFECT_NUM (10) macro
344 s_ParticleEffect->AddPool(PARTICLE_EFFECT_NUM); in InitializeParticleApplicationDemo()
393 for ( u32 i = 0; i < PARTICLE_EFFECT_NUM; ++i) in UpdateParticleApplicationDemo()
427 u32 alive[PARTICLE_EFFECT_NUM]; in ReportParticleApplicationDemo()
428 for ( u32 i = 0; i < PARTICLE_EFFECT_NUM; ++i) in ReportParticleApplicationDemo()