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Searched refs:Offset (Results 1 – 25 of 42) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h52 nw::ut::Offset toParentBone;
53 nw::ut::Offset toChildBone;
54 nw::ut::Offset toPrevSibling;
55 nw::ut::Offset toNextSibling;
62 nw::ut::Offset toUserDataDic;
75 nw::ut::Offset toBonesDic;
76 nw::ut::Offset toRootBone;
Dgfx_ResShape.h41 nw::ut::Offset toVertexAttributesTable;
49 nw::ut::Offset toTargetShapesTable;
51 nw::ut::Offset toUsageTableTable;
86 nw::ut::Offset toIndexStreamsTable;
88 nw::ut::Offset toBufferObjectsTable;
174 nw::ut::Offset toBoneIndexTableTable;
177 nw::ut::Offset toPrimitivesTable;
248 nw::ut::Offset toBoundingVolume;
251 nw::ut::Offset toPrimitiveSetsTable;
388 nw::ut::Offset toVertexAttributesTable;
[all …]
Dgfx_ResSceneEnvironmentSetting.h42 nw::ut::Offset toTarget;
51 nw::ut::Offset toLightsTable;
58 nw::ut::Offset toCamerasTable;
60 nw::ut::Offset toLightSetsTable;
62 nw::ut::Offset toFogsTable;
Dgfx_ResModel.h48 nw::ut::Offset toMeshesTable;
50 nw::ut::Offset toMaterialsDic;
52 nw::ut::Offset toShapesTable;
54 nw::ut::Offset toMeshNodeVisibilitiesDic;
64 nw::ut::Offset toSkeleton;
Dgfx_ResParticleSet.h47 nw::ut::Offset toParticleCollection;
49 nw::ut::Offset toParticleInitializersTable;
51 nw::ut::Offset toParticleUpdatersTable;
52 nw::ut::Offset toParticleShapeBuilder;
Dgfx_ResParticleAnimation.h34 nw::ut::Offset toParticleAnimationOption;
39 nw::ut::Offset toAnimationEnabledTable;
41 nw::ut::Offset toAnimationDataTable;
Dgfx_ResVertex.h154 nw::ut::Offset m_AttributeTableCount;
155 nw::ut::Offset toAttributeTable;
232 nw::ut::Offset toStreamTable;
251 nw::ut::Offset toVertexStreamsTable;
384 NW_RES_FIELD_PRIMITIVE_DECL( u32, Offset )
446 nw::ut::Offset toStreamTable;
455 nw::ut::Offset toBoundingVolume;
Dgfx_ResTexture.h75 nw::ut::Offset toImageDataTable;
85 nw::ut::Offset toImage;
97 nw::ut::Offset toPositiveXImage;
98 nw::ut::Offset toNegativeXImage;
99 nw::ut::Offset toPositiveYImage;
100 nw::ut::Offset toNegativeYImage;
101 nw::ut::Offset toPositiveZImage;
102 nw::ut::Offset toNegativeZImage;
105 nw::ut::Offset toImagesTables[ MAX_CUBE_FACE ];
112 nw::ut::Offset toImage;
[all …]
Dgfx_ResGraphicsFile.h59 nw::ut::Offset toModelsDic;
61 nw::ut::Offset toTexturesDic;
63 nw::ut::Offset toLutSetsDic;
65 nw::ut::Offset toMaterialsDic;
67 nw::ut::Offset toShadersDic;
69 nw::ut::Offset toCamerasDic;
71 nw::ut::Offset toLightsDic;
73 nw::ut::Offset toFogsDic;
75 nw::ut::Offset toSceneEnvironmentSettingsDic;
77 nw::ut::Offset toSkeletalAnimsDic;
[all …]
Dgfx_ResProceduralTexture.h42 nw::ut::Offset toNoiseTable;
61 nw::ut::Offset toMappingTable;
62 nw::ut::Offset toAlphaMappingTable;
72 nw::ut::Offset toColorTables[4];
Dgfx_ResSceneObject.h41 nw::ut::Offset toUserDataDic;
60 nw::ut::Offset toChildrenTable;
62 nw::ut::Offset toAnimGroupsDic;
Dgfx_ResShader.h85 nw::ut::Offset toSymbolsTable;
99 nw::ut::Offset toOwnerShader;
111 nw::ut::Offset toBinaryDataTable;
113 nw::ut::Offset toShaderKindsTable;
115 nw::ut::Offset toDescriptionsTable;
117 nw::ut::Offset toShaderObjectsTable;
128 nw::ut::Offset toTargetShader;
Dgfx_ResLookupTable.h53 nw::ut::Offset toCommandCacheTable;
61 nw::ut::Offset toTargetLut;
182 nw::ut::Offset toSamplersDic;
Dgfx_ResFog.h55 nw::ut::Offset toFogSampler;
56 nw::ut::Offset toFogUpdater;
Dgfx_ResParticleCollection.h83 nw::ut::Offset toDataTable;
114 nw::ut::Offset toAttributesTable;
Dgfx_ResFragmentShader.h68 nw::ut::Offset toSampler;
74 nw::ut::Offset toReflectanceRSampler;
75 nw::ut::Offset toReflectanceGSampler;
76 nw::ut::Offset toReflectanceBSampler;
77 nw::ut::Offset toDistribution0Sampler;
78 nw::ut::Offset toDistribution1Sampler;
79 nw::ut::Offset toFresnelSampler;
125 nw::ut::Offset toFragmentLightingTable;
Dgfx_ResParticleShape.h35 nw::ut::Offset toVertexAttributesTable;
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h74 ut::Offset toMemberAnimSetDic;
76 ut::Offset toUserDataDic;
144 ut::Offset toCurve;
159 ut::Offset toCurve;
171 ut::Offset toCurve;
193 ut::Offset toCurveX;
198 ut::Offset toCurveY;
225 ut::Offset toCurveX;
230 ut::Offset toCurveY;
235 ut::Offset toCurveZ;
[all …]
Danim_ResAnimCurve.h356 ut::Offset toSegments[1];
365 ut::Offset toLeftCurve;
366 ut::Offset toRightCurve;
367 ut::Offset toLeftBoolCurve;
368 ut::Offset toRightBoolCurve;
/NW4C-2.0.3/include/nw/anim/
Danim_AnimBlend.h588 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(dst->GetValueBuffer()); in Override()
589 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(src->GetValueBuffer()); in Override()
604 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(target); in Apply()
605 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(result->GetValueBuffer()); in Apply()
612 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(result->GetValueBuffer()); in ConvertToAnimResult()
613 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(source); in ConvertToAnimResult()
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h178 typedef struct Offset struct
185 static Offset s32_to_ofs(s32 ofs) { return *reinterpret_cast<Offset*>(&ofs); } in s32_to_ofs() argument
187 Offset operator=(s32 ofs) { offset = ofs; return *this; }
189 Offset operator+(s32 ofs) const { return s32_to_ofs(this->offset + ofs); } argument
190 Offset operator-(s32 ofs) const { return s32_to_ofs(this->offset - ofs); }
191 Offset operator+=(s32 ofs) { this->offset += ofs; return *this; }
192 Offset operator-=(s32 ofs) { this->offset -= ofs; return *this; }
242 } Offset; typedef
Dut_ResUtil.h230 X* ofs_to_ptr(Offset ofs) in ofs_to_ptr()
247 const X* ofs_to_ptr(Offset ofs) const in ofs_to_ptr()
265 X ofs_to_obj(Offset ofs) in ofs_to_obj()
283 const X ofs_to_obj(Offset ofs) const in ofs_to_obj()
300 X* ofs_to_ptr_raw(Offset ofs) in ofs_to_ptr_raw()
309 const X* ofs_to_ptr_raw(Offset ofs) const in ofs_to_ptr_raw()
Dut_ResArray.h109 typedef Offset* pointer;
110 typedef const Offset* const_pointer;
131 static size_t ValueSize() { return sizeof(Offset); } in ValueSize()
138 typedef Offset* pointer;
139 typedef const Offset* const_pointer;
149 static size_t ValueSize() { return sizeof(Offset); } in ValueSize()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp54 return sizeof(ut::Offset); in GetPrimitiveSize()
256 ut::Offset* dst = reinterpret_cast<ut::Offset*>(dstBuf); in EvaluateResult()
275 ut::Offset* dst = reinterpret_cast<ut::Offset*>(target); in ApplyCache()
276 const ut::Offset* src = reinterpret_cast<const ut::Offset*>(cacheBuf); in ApplyCache()
Danim_ResUtil.cpp40 allocator->Alloc(sizeof(nw::ut::Offset) * texturesCount); in CloneTextureAnimMember()
41 nw::ut::Offset* texturesTable = in CloneTextureAnimMember()
42 reinterpret_cast<nw::ut::Offset*>(texturesTableMemory); in CloneTextureAnimMember()

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