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Searched refs:Normalize (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_BillboardUpdater.cpp176 rz.Normalize(); in CalculateLocalMatrix()
263 rx.Cross(ry, rz).Normalize(); in CalculateScreenLocalMatrix()
288 rx.Cross(ry,rz).Normalize(); in CalculateScreenLocalMatrix()
/NW4C-2.0.3/include/nw/font/
Dfont_TagProcessorBase.h194 pRect->Normalize(); in CalcRect()
210 pRect->Normalize(); in CalcRect()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmTouchPanelCamera.h67 m_CameraToward.Normalize(); in SetEnable()
/NW4C-2.0.3/include/nw/ut/
Dut_Rect.h190 void Normalize() in Normalize() function
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp588 direction.Normalize(); in SetValue()
651 direction.Normalize(); in SetValue()
721 direction.Normalize(); in SetValue()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmTouchPanelCamera.cpp53 m_CameraToward.Normalize(); in SmTouchPanelCamera()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp260 vertexLightDirection.Normalize(); in BuildLights()
272 fragmentLightDirection.Normalize(); in BuildLights()