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Searched refs:NormalMatrix (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h509 math::MTX34& NormalMatrix() in NormalMatrix() function
515 const math::MTX34& NormalMatrix() const in NormalMatrix() function
844 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
851 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
862 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
874 math::MTX34Copy(&this->NormalMatrix(), &modelView); in UpdateModelViewMatrixAndNormalMatrix()
884 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &reScaleMtx); in UpdateModelViewMatrixAndNormalMatrix()
891 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
899 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
907 math::MTX34Mult(&this->NormalMatrix(), &scaleMtx, &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp326 this->m_ShaderProgram->SetModelNormalMatrix(model->NormalMatrix()); in SetModelMatrixForModel()
357 this->m_ShaderProgram->SetModelNormalMatrix(skeletalModel->NormalMatrix()); in SetModelMatrixForSkeletalModel()