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Searched refs:NextFloatSignedHalf (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp794 angle += random->NextFloatSignedHalf() * cylinderForm.GetAngleSwing(); in CalcCylinderForm()
905 angle = random->NextFloatSignedHalf() * discForm.GetAngleWidth(); in CalcDiscForm()
910 angle += random->NextFloatSignedHalf() * discForm.GetAngleSwing(); in CalcDiscForm()
967 random->NextFloatSignedHalf() * Radius, in CalcPointForm()
968 random->NextFloatSignedHalf() * Radius, in CalcPointForm()
969 random->NextFloatSignedHalf() * Radius); in CalcPointForm()
973 targetTranslate[index].x = random->NextFloatSignedHalf() * Radius; in CalcPointForm()
974 targetTranslate[index].y = random->NextFloatSignedHalf() * Radius; in CalcPointForm()
975 targetTranslate[index].z = random->NextFloatSignedHalf() * Radius; in CalcPointForm()
1046 f32 pitch = nw::math::F_PI * random->NextFloatSignedHalf(); in CalcSphereForm()
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Dgfx_ParticleRandom.cpp61 ParticleRandom::NextFloatSignedHalf() in NextFloatSignedHalf() function in nw::gfx::ParticleRandom
Dgfx_ParticleSet.cpp1301 f32 pitch = this->m_ParticleRandom.NextFloatSignedHalf() * nw::math::F_PI; in InitializeParticles()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleRandom.h83 f32 NextFloatSignedHalf();