Searched refs:NextFloatSignedHalf (Results 1 – 4 of 4) sorted by relevance
794 angle += random->NextFloatSignedHalf() * cylinderForm.GetAngleSwing(); in CalcCylinderForm()905 angle = random->NextFloatSignedHalf() * discForm.GetAngleWidth(); in CalcDiscForm()910 angle += random->NextFloatSignedHalf() * discForm.GetAngleSwing(); in CalcDiscForm()967 random->NextFloatSignedHalf() * Radius, in CalcPointForm()968 random->NextFloatSignedHalf() * Radius, in CalcPointForm()969 random->NextFloatSignedHalf() * Radius); in CalcPointForm()973 targetTranslate[index].x = random->NextFloatSignedHalf() * Radius; in CalcPointForm()974 targetTranslate[index].y = random->NextFloatSignedHalf() * Radius; in CalcPointForm()975 targetTranslate[index].z = random->NextFloatSignedHalf() * Radius; in CalcPointForm()1046 f32 pitch = nw::math::F_PI * random->NextFloatSignedHalf(); in CalcSphereForm()[all …]
61 ParticleRandom::NextFloatSignedHalf() in NextFloatSignedHalf() function in nw::gfx::ParticleRandom
1301 f32 pitch = this->m_ParticleRandom.NextFloatSignedHalf() * nw::math::F_PI; in InitializeParticles()
83 f32 NextFloatSignedHalf();