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Searched refs:NextFloat (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp626 f32 d = random->NextFloat() * in CalcCubeForm()
667 f32 f = random->NextFloat() * (topbottom + frontback + leftright); in CalcCubeForm()
749 angleOffset = random->NextFloat() * nw::math::F_PI * 2.0f; in CalcCylinderForm()
773 f32 distance = random->NextFloat(); in CalcCylinderForm()
790 f32 angle = random->NextFloat() * cylinderForm.GetAngleWidth() + angleOffset; in CalcCylinderForm()
845 angleOffset = random->NextFloat() * nw::math::F_PI * 2.0f; in CalcDiscForm()
881 f32 distance = random->NextFloat(); in CalcDiscForm()
1003 angleOffset = random->NextFloat() * nw::math::F_PI * 2.0f; in CalcSphereForm()
1027 f32 distance = random->NextFloat(); in CalcSphereForm()
1045 f32 yaw = random->NextFloat() * sphereForm.GetAngleWidth() + angleOffset; in CalcSphereForm()
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Dgfx_ParticleSet.cpp1300 f32 yaw = this->m_ParticleRandom.NextFloat() * 2.0f * nw::math::F_PI; in InitializeParticles()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleRandom.h69 f32 NextFloat() in NextFloat() function