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Searched refs:Next (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleRandom.h60 u16 Next(u16 maxValue) in Next() function
Dgfx_ParticleContext.h202 return m_ParticleRandom.Next(0xffff); in GetRandom()
/NW4C-2.0.3/include/nw/font/
Dfont_CharStrmReader.h104 u16 Next() { return (this->*mReadFunc)(); } in Next() function
/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterBase.cpp421 CharCode code = reader.Next(); in CalcLineRectImpl()
540 code = reader.Next(); in CalcLineRectImpl()
614 CharCode code = reader.Next(); in PrintImpl()
770 code = reader.Next(); in PrintImpl()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp631 if (random->Next(2) == 0) in CalcCubeForm()
Dgfx_ParticleSet.cpp1509 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles()