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Searched refs:NewObj (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/lyt/
Dlyt_Layout.h628 static T* NewObj() in NewObj() function
651 static T* NewObj(Param1 param1) in NewObj() function
676 static T* NewObj(Param1 param1, Param2 param2) in NewObj() function
703 static T* NewObj(Param1 param1, Param2 param2, Param3 param3) in NewObj() function
732 static T* NewObj(Param1 param1, Param2 param2, Param3 param3, Param4 param4) in NewObj() function
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Layout.cpp277 this->SetGroupContainer(NewObj<GroupContainer>()); in Build()
283 …if (Group* pGroup = NewObj<Group>(reinterpret_cast<const res::Group*>(pDataBlockHead), this->GetRo… in Build()
311 AnimTransformBasic *const pAnimTrans = NewObj<AnimTransformBasic>(); in CreateAnimTransform()
612 return NewObj<Pane>(pResPane); in BuildPaneObj()
617 return NewObj<Picture>(pResPic, resBlockSet); in BuildPaneObj()
622 return NewObj<TextBox>(pBlock, resBlockSet); in BuildPaneObj()
627 return NewObj<Window>(pBlock, resBlockSet); in BuildPaneObj()
632 return NewObj<Bounding>(pResBounding, resBlockSet); in BuildPaneObj()
Dlyt_Picture.cpp46 m_pMaterial = Layout::NewObj<Material>(); in Picture()
59 m_pMaterial = Layout::NewObj<Material>(); in Picture()
97 m_pMaterial = Layout::NewObj<Material>(pResMaterial, resBlockSet); in Picture()
Dlyt_ResourceAccessor.cpp70 font::ResFont* pResFont = Layout::NewObj<font::ResFont>(); in LoadFont()
Dlyt_TextureContainer.cpp103 TextureRefLink* pLink = Layout::NewObj<TextureRefLink>(); in RegistTexture()
Dlyt_Group.cpp77 if (PaneLink* pPaneLink = Layout::NewObj<PaneLink>()) in AppendPane()
Dlyt_FontContainer.cpp123 FontRefLink* pLink = Layout::NewObj<FontRefLink>(); in RegistFont()
Dlyt_TextBox.cpp151 m_pMaterial = Layout::NewObj<Material>(pResMaterial, resBlockSet); in TextBox()
181 m_pMaterial = Layout::NewObj<Material>(); in InitMaterial()
Dlyt_Window.cpp392 m_pMaterial = Layout::NewObj<Material>(pResMaterial, resBlockSet); in Window()
410 m_Frames[i].pMaterial = Layout::NewObj<Material>(pResMaterial, resBlockSet); in Window()
430 m_pMaterial = Layout::NewObj<Material>(); in InitTexNum()
442 m_Frames[i].pMaterial = Layout::NewObj<Material>(); in InitTexNum()