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Searched refs:NW_RES_FIELD_VECTOR3_DECL (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/ut/
Dut_ResPrimitive.h88 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition()
108 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
129 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition()
139 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
Dut_ResDeclMacros.h62 #define NW_RES_FIELD_VECTOR3_DECL( type, name ) \ macro
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleInitializer.h85 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
111 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
285 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ImmediateValue )
307 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue )
330 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue )
331 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Random )
Dgfx_ResParticleUpdater.h226 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value0 )
227 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value1 )
228 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value2 )
229 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value3 )
230 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value4 )
271 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
294 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Axis ) // GetAxis()
316 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Power ) // GetPower()
359 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DefaultValue )
Dgfx_ResCamera.h314 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition()
364 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition()
365 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, UpwardVector ) // VEC3& GetUpwardVector()
406 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ViewRotate ) // VEC3& GetViewRotate()
Dgfx_ResLight.h273 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
452 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
453NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DistanceAttenuation ) // VEC3& GetDistanceAttenuation() in NW_RES_CTOR_INHERIT()
539 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
Dgfx_ResParticleForm.h83 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
118 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
238 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
Dgfx_ResProceduralTexture.h95 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseU ) // GetNoiseU()
96 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseV ) // GetNoiseV()
Dgfx_ResParticleShapeBuilder.h52 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DrawOffset )
Dgfx_ResShape.h340 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, PositionOffset ) // GetPositionOffset() in NW_RES_FIELD_VECTOR3_DECL() function