Searched refs:NW_RES_FIELD_VECTOR3_DECL (Results 1 – 10 of 10) sorted by relevance
| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResPrimitive.h | 88 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition() 108 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize() 129 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition() 139 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
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| D | ut_ResDeclMacros.h | 62 #define NW_RES_FIELD_VECTOR3_DECL( type, name ) \ macro
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResParticleInitializer.h | 85 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 111 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 285 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ImmediateValue ) 307 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue ) 330 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue ) 331 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Random )
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| D | gfx_ResParticleUpdater.h | 226 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value0 ) 227 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value1 ) 228 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value2 ) 229 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value3 ) 230 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Value4 ) 271 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 294 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Axis ) // GetAxis() 316 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Power ) // GetPower() 359 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DefaultValue )
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| D | gfx_ResCamera.h | 314 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition() 364 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition() 365 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, UpwardVector ) // VEC3& GetUpwardVector() 406 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ViewRotate ) // VEC3& GetViewRotate()
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| D | gfx_ResLight.h | 273 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 452 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 453 … NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DistanceAttenuation ) // VEC3& GetDistanceAttenuation() in NW_RES_CTOR_INHERIT() 539 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
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| D | gfx_ResParticleForm.h | 83 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale ) 118 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale ) 238 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
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| D | gfx_ResProceduralTexture.h | 95 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseU ) // GetNoiseU() 96 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseV ) // GetNoiseV()
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| D | gfx_ResParticleShapeBuilder.h | 52 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DrawOffset )
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| D | gfx_ResShape.h | 340 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, PositionOffset ) // GetPositionOffset() in NW_RES_FIELD_VECTOR3_DECL() function
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