Searched refs:NW_RES_FIELD_STRUCT_DECL (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSkeleton.h | 205 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform() 206 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix() 207 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。 208 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
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| D | gfx_ResSceneObject.h | 92 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader() in NW_RES_FIELD_STRUCT_DECL() function 232 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform() 233 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // GetWorldMatrix()
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| D | gfx_ResMaterial.h | 1309 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, TextureMatrix ) // GetTextureMatrix()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResPrimitive.h | 98 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX33, OrientationMatrix ) // GetOrientationMatrix()
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| D | ut_ResDeclMacros.h | 52 #define NW_RES_FIELD_STRUCT_DECL( type, name ) \ macro
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 580 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader() in NW_RES_FIELD_STRUCT_DECL() function
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