Searched refs:NW_GFX_VERTEX_UNIFORM (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MaterialState.cpp | 288 NW_GFX_VERTEX_UNIFORM(UVMAP0) + unit, false); in ActivateTextureCoordinators() 296 NW_GFX_VERTEX_UNIFORM(ISTEX1) + unit - 1, true); in ActivateTextureCoordinators() 301 NW_GFX_VERTEX_UNIFORM(ISTEX1) + unit - 1, false); in ActivateTextureCoordinators() 356 NW_GFX_VERTEX_UNIFORM(UVMAP0) + i, true); in ActivateTextureCoordinators() 568 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(UVMAP0), false); in ActivateParticleTextureCoordinators() 610 shaderProgram->SetVertexUniformBool( NW_GFX_VERTEX_UNIFORM(UVMAP0), true); in ActivateParticleTextureCoordinators()
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| D | gfx_MeshRenderer.cpp | 201 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISSMOSK), false); in RenderSeparateDataShape() 202 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISRGDSK), false); in RenderSeparateDataShape() 531 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISSMOSK), !isRigid); in SetMatrixPalette() 532 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISRGDSK), isRigid); in SetMatrixPalette()
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| D | gfx_RenderContext.cpp | 439 this->m_ShaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTA), hasVertexAlpha); in ActivateVertexAttribute() 440 this->m_ShaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISBONEW), hasBoneWeightW); in ActivateVertexAttribute() 735 NW_GFX_VERTEX_UNIFORM(LIGHTCT), in ActivateVertexLights()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 501 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISQUATE), isFragmentLightEnabled); in ActivateFragmentLightParameters() 526 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTL), true); in ActivateShadingParameters() 530 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTL), false); in ActivateShadingParameters() 542 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISHEMIL), true); in ActivateShadingParameters() 544 NW_GFX_VERTEX_UNIFORM(ISHEMIO), in ActivateShadingParameters() 549 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISHEMIL), false); in ActivateShadingParameters()
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| D | gfx_ShaderUniforms.h | 466 #define NW_GFX_VERTEX_UNIFORM(x) VERTEX_SHADER_UNIFORM_##x##_INDEX macro
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