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Searched refs:NW_DEPRECATED_FUNCTION (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/config/
Dcompiler.h68 #if !defined(NW_DEPRECATED_FUNCTION)
70 #define NW_DEPRECATED_FUNCTION(MFunc) MFunc macro
72 …#define NW_DEPRECATED_FUNCTION(MFunc) NW_DEPRECATED_FUNCTION_MSG(MFunc, "## Deprecated function ##… macro
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleSceneUpdater.h102 NW_DEPRECATED_FUNCTION(virtual void SwapBuffer(SceneContext* /*sceneContext*/)) {} in NW_DEPRECATED_FUNCTION() function
Dgfx_RenderContext.h356 NW_DEPRECATED_FUNCTION(void SetModelMatrix(Model* model)) in NW_DEPRECATED_FUNCTION() function
467 NW_DEPRECATED_FUNCTION(void SetMatrixPaletteCount(int count)) { NW_UNUSED_VARIABLE(count); } in NW_DEPRECATED_FUNCTION() function
Dgfx_ShaderProgram.h190 NW_DEPRECATED_FUNCTION(void SetUseBoneNormalMatrix(bool use) const) in NW_DEPRECATED_FUNCTION() function
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResCamera.h143 NW_DEPRECATED_FUNCTION(void Set( f32 l, f32 r, f32 b, f32 t )) in NW_DEPRECATED_FUNCTION() function
/NW4C-2.0.3/include/nw/ut/
Dut_ResDeclMacros.h68 …void NW_DEPRECATED_FUNCTION(Set##name( f32 l, f32 r, f32 b, f32 t )) { ref().m_##name.SetWi…