Searched refs:NWSetVertexUniform4fv (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 155 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, projection); in SetProjection() 164 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, view); in SetViewMatrix() 173 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_WRLDMTX_INDEX, 3, world); in SetWorldMatrix() 182 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_NORMMTX_INDEX, 3, normalMatrix); in SetModelNormalMatrix() 202 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_UNIVREG_INDEX + index, 1, vec); in SetUniversal() 212 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_UNIVREG_INDEX + index, 3, mtx); in SetUniversal() 222 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_UNIVREG_INDEX + index, 4, mtx); in SetUniversal() 454 internal::NWSetVertexUniform4fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
|
| D | gfx_MaterialState.h | 623 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_MATDIFF_INDEX, 1, materialColor.GetDiffuse()… in ActivateMaterialColor() 624 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_MATAMBI_INDEX, 1, materialColor.GetAmbient()… in ActivateMaterialColor()
|
| D | gfx_CommandUtil.h | 1283 NWSetVertexUniform4fv(u32 index, int count, const f32* data) in NWSetVertexUniform4fv() function
|
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 306 internal::NWSetVertexUniform4fv( in SetCameraMatrix() 308 internal::NWSetVertexUniform4fv( in SetCameraMatrix() 577 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLGCOL_INDEX, 1, resLight.GetGroundColor()); in ActivateHemiSphereLight() 578 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLSCOL_INDEX, 1, resLight.GetSkyColor()); in ActivateHemiSphereLight() 596 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLSDIR_INDEX, 1, directionAndLerp); in ActivateHemiSphereLight() 878 internal::NWSetVertexUniform4fv( VERTEX_SHADER_UNIFORM_IRSCALE_INDEX + 2, 1, float4 ); in RenderPrimitive()
|
| D | gfx_MaterialState.cpp | 490 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX + 3 * i, matrixCount, texMtx34… in ActivateTextureCoordinators() 495 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXTRAN_INDEX, 1, projectionTranslate); in ActivateTextureCoordinators() 614 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX, matrixCount, texMtx34); in ActivateParticleTextureCoordinators()
|