Searched refs:NWSetVertexUniform3fv (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MaterialState.cpp | 498 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateTextureCoordinators() 617 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateParticleTextureCoordinators()
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| D | gfx_MeshRenderer.cpp | 161 …internal::NWSetVertexUniform3fv( VERTEX_SHADER_UNIFORM_POSOFFS_INDEX, 1, shape.GetPositionOffset()… in RenderSeparateDataShape()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 450 internal::NWSetVertexUniform3fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
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| D | gfx_CommandUtil.h | 1289 NWSetVertexUniform3fv(u32 index, int count, const f32* data) in NWSetVertexUniform3fv() function
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