| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_MoveArray.h | 91 class MoveArray 122 MoveArray() in MoveArray() function 145 MoveArray( 173 MoveArray( 206 MoveArray(os::IAllocator* allocator) in MoveArray() function 222 MoveArray(const MoveArray& array) in MoveArray() function 228 const_cast<MoveArray&>(array).release(); in MoveArray() 232 ~MoveArray() in ~MoveArray() 262 MoveArray& operator=(MoveArray rhs) 381 void CopyFrom(const MoveArray<TElement>& source) in CopyFrom() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_BaseAnimEvaluator.h | 269 const ut::MoveArray<int>& BindIndexTable() const { return m_BindIndexTable; } in BindIndexTable() 272 ut::MoveArray<int>& BindIndexTable() { return m_BindIndexTable; } in BindIndexTable() 275 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable() 278 ut::MoveArray<int>& ReverseBindIndexTable() { return m_ReverseBindIndexTable; } in ReverseBindIndexTable() 345 m_BindIndexTable = ut::MoveArray<int>(memory, maxMembers, &GetAllocator()); in Initialize() 356 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize() 441 ut::MoveArray<int> m_BindIndexTable; 446 ut::MoveArray<int> m_ReverseBindIndexTable;
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| D | gfx_SceneContext.h | 45 typedef ut::MoveArray<SceneNode*> SceneNodeArray; 48 typedef ut::MoveArray<UserRenderNode*> UserRenderNodeArray; 51 typedef ut::MoveArray<Model*> ModelArray; 54 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray; 57 typedef ut::MoveArray<Light*> LightArray; 60 typedef ut::MoveArray<FragmentLight*> FragmentLightArray; 63 typedef ut::MoveArray<VertexLight*> VertexLightArray; 66 typedef ut::MoveArray<HemiSphereLight*> HemiSphereLightArray; 69 typedef ut::MoveArray<AmbientLight*> AmbientLightArray; 72 typedef ut::MoveArray<Camera*> CameraArray; [all …]
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| D | gfx_ParticleSet.h | 244 ut::MoveArray<Initializer>* GetInitializers() in GetInitializers() 252 const ut::MoveArray<Initializer>* GetInitializers() const in GetInitializers() 260 ut::MoveArray<Updater>* GetUpdaters() in GetUpdaters() 268 const ut::MoveArray<Updater>* GetUpdaters() const in GetUpdaters() 467 ut::MoveArray<Initializer> m_Initializers; 468 ut::MoveArray<Updater> m_Updaters;
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| D | gfx_AnimGroup.h | 305 ut::MoveArray<anim::AnimBlendOp*> m_BlendOperations; //!< ブレンドオペレーションです。 308 ut::MoveArray<int> m_TargetObjectIndicies; //!< メンバごとの対象オブジェクトのインデックスです。 309 ut::MoveArray<void*> m_TargetObjects; //!< メンバごとの対象オブジェクトのポインタです。 310 ut::MoveArray<void*> m_TargetPtrs; //!< メンバごとの対象のポインタです。 311 ut::MoveArray<const void*> m_OriginalValues; //!< メンバごとのオリジナル値です。
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| D | gfx_AnimInterpolator.h | 249 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize() 264 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize() 296 ut::MoveArray<float> m_Weights; //!< @details :private 297 mutable ut::MoveArray<float> m_NormalizedWeights; //!< @details :private
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| D | gfx_ParticleSceneUpdater.h | 47 typedef ut::MoveArray<SceneNode*> SceneNodeArray; 50 typedef ut::MoveArray<ParticleSet*> ParticleSetArray;
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| D | gfx_ParticleContext.h | 42 typedef ut::MoveArray<nw::math::VEC3> VEC3Array; 45 typedef ut::MoveArray<f32> F32Array; 48 typedef ut::MoveArray<u16> U16Array;
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| D | gfx_SceneEnvironmentSetting.h | 81 typedef ut::MoveArray<LightSetBinder> LightSetBinderArray; 82 typedef ut::MoveArray<CameraBinder> CameraBinderArray; 83 typedef ut::MoveArray<FogBinder> FogBinderArray;
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| D | gfx_ParticleUtil.h | 50 ut::MoveArray<SceneNode*>* sceneNodeArray, 56 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
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| D | gfx_TransformAnimEvaluator.h | 297 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(buf, maxCalculatedTransforms); in SetCacheBuffer() 304 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(); in SetCacheBuffer() 407 … m_CacheTransforms = ut::MoveArray<CalculatedTransform>(memory, maxAnimMembers, &GetAllocator()); in Initialize() 418 ut::MoveArray<CalculatedTransform> m_CacheTransforms; //!< @details :private
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| D | gfx_AnimAdder.h | 197 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize() 206 ut::MoveArray<float> m_Weights;
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| D | gfx_Material.h | 374 typedef ut::MoveArray<ResMaterial> ResMaterialArray; 399 typedef ut::MoveArray<Material*> MaterialArray;
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| D | gfx_SortingMaterialIdGenerator.h | 54 typedef ut::MoveArray<internal::MaterialKeyValue> MaterialKeyValueArray;
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| D | gfx_ParticleModel.h | 408 ut::MoveArray<ParticleSet*> m_ParticleSets; 411 ut::MoveArray<ParticleShape*> m_ParticleShapes;
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| D | gfx_AnimBinding.h | 45 typedef ut::MoveArray<AnimGroup*> AnimGroupArray; 50 typedef ut::MoveArray<AnimObject*> AnimObjectArray;
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimGroup.cpp | 141 … m_BlendOperations = ut::MoveArray<anim::AnimBlendOp*>(memory, blendOpCount, &GetAllocator()); in Initialize() 160 m_TargetObjectIndicies = ut::MoveArray<int>(memory, memberCount, &GetAllocator()); in Initialize() 172 m_TargetObjects = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize() 184 m_TargetPtrs = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize() 197 m_OriginalValues = ut::MoveArray<const void*>(memory, memberCount, &GetAllocator()); in Initialize()
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| D | gfx_ParticleUtil.cpp | 31 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() 34 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet() 60 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() 103 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() 125 ut::MoveArray<ParticleSet::Updater>* updaters = in ResolveParticleObject() 129 ut::MoveArray<ParticleSet::Updater>::iterator endIter = updaters->end(); in ResolveParticleObject() 130 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject()
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| D | gfx_SceneEnvironmentSetting.cpp | 66 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray() 86 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray() 93 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()
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| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_Profile.h | 148 typedef ut::MoveArray<Report> ReportArray; 198 ut::MoveArray<Report> reports); 203 ut::MoveArray<Report> m_Reports; 343 typedef ut::MoveArray<Report> ReportArray; 346 ut::MoveArray<Report>::iterator, 347 ut::MoveArray<Report>::iterator> ReportRange;
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| D | dev_Screenshot.h | 204 typedef ut::MoveArray<Screenshot*> ScreenshotArray; 304 typedef ut::MoveArray<Screenshot*> ScreenshotArray;
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_CommandListSwapper.h | 317 typedef ut::MoveArray<GLuint> CommandListArray; 324 typedef ut::MoveArray<GpuProfilingEntry> GpuProfilingEntryArray;
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| D | demo_Particle.h | 511 ut::MoveArray<nw::gfx::ParticleModel*> m_ModelInstances; 512 ut::MoveArray<nw::gfx::ParticleEmitter*> m_EmitterInstances; 772 ut::MoveArray<gfx::ResParticleModel> m_ResModels; 773 ut::MoveArray<gfx::ResParticleEmitter> m_ResEmitters; 775 ut::MoveArray<ParticleHandle*> m_FreeInstances; 776 ut::MoveArray<ParticleHandle*> m_ActiveInstances;
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| D | demo_CameraController.h | 162 nw::ut::MoveArray<CameraEntry*> m_CameraEntries;
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 295 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() 312 nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>* updaters = in SetUserUpdater() 315 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater() 316 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() 389 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
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