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Searched refs:MoveArray (Results 1 – 25 of 82) sorted by relevance

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/NW4C-2.0.3/include/nw/ut/
Dut_MoveArray.h91 class MoveArray
122 MoveArray() in MoveArray() function
145 MoveArray(
173 MoveArray(
206 MoveArray(os::IAllocator* allocator) in MoveArray() function
222 MoveArray(const MoveArray& array) in MoveArray() function
228 const_cast<MoveArray&>(array).release(); in MoveArray()
232 ~MoveArray() in ~MoveArray()
262 MoveArray& operator=(MoveArray rhs)
381 void CopyFrom(const MoveArray<TElement>& source) in CopyFrom()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h269 const ut::MoveArray<int>& BindIndexTable() const { return m_BindIndexTable; } in BindIndexTable()
272 ut::MoveArray<int>& BindIndexTable() { return m_BindIndexTable; } in BindIndexTable()
275 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()
278 ut::MoveArray<int>& ReverseBindIndexTable() { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()
345 m_BindIndexTable = ut::MoveArray<int>(memory, maxMembers, &GetAllocator()); in Initialize()
356 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
441 ut::MoveArray<int> m_BindIndexTable;
446 ut::MoveArray<int> m_ReverseBindIndexTable;
Dgfx_SceneContext.h45 typedef ut::MoveArray<SceneNode*> SceneNodeArray;
48 typedef ut::MoveArray<UserRenderNode*> UserRenderNodeArray;
51 typedef ut::MoveArray<Model*> ModelArray;
54 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray;
57 typedef ut::MoveArray<Light*> LightArray;
60 typedef ut::MoveArray<FragmentLight*> FragmentLightArray;
63 typedef ut::MoveArray<VertexLight*> VertexLightArray;
66 typedef ut::MoveArray<HemiSphereLight*> HemiSphereLightArray;
69 typedef ut::MoveArray<AmbientLight*> AmbientLightArray;
72 typedef ut::MoveArray<Camera*> CameraArray;
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Dgfx_ParticleSet.h244 ut::MoveArray<Initializer>* GetInitializers() in GetInitializers()
252 const ut::MoveArray<Initializer>* GetInitializers() const in GetInitializers()
260 ut::MoveArray<Updater>* GetUpdaters() in GetUpdaters()
268 const ut::MoveArray<Updater>* GetUpdaters() const in GetUpdaters()
467 ut::MoveArray<Initializer> m_Initializers;
468 ut::MoveArray<Updater> m_Updaters;
Dgfx_AnimGroup.h305 ut::MoveArray<anim::AnimBlendOp*> m_BlendOperations; //!< ブレンドオペレーションです。
308 ut::MoveArray<int> m_TargetObjectIndicies; //!< メンバごとの対象オブジェクトのインデックスです。
309 ut::MoveArray<void*> m_TargetObjects; //!< メンバごとの対象オブジェクトのポインタです。
310 ut::MoveArray<void*> m_TargetPtrs; //!< メンバごとの対象のポインタです。
311 ut::MoveArray<const void*> m_OriginalValues; //!< メンバごとのオリジナル値です。
Dgfx_AnimInterpolator.h249 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
264 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
296 ut::MoveArray<float> m_Weights; //!< @details :private
297 mutable ut::MoveArray<float> m_NormalizedWeights; //!< @details :private
Dgfx_ParticleSceneUpdater.h47 typedef ut::MoveArray<SceneNode*> SceneNodeArray;
50 typedef ut::MoveArray<ParticleSet*> ParticleSetArray;
Dgfx_ParticleContext.h42 typedef ut::MoveArray<nw::math::VEC3> VEC3Array;
45 typedef ut::MoveArray<f32> F32Array;
48 typedef ut::MoveArray<u16> U16Array;
Dgfx_SceneEnvironmentSetting.h81 typedef ut::MoveArray<LightSetBinder> LightSetBinderArray;
82 typedef ut::MoveArray<CameraBinder> CameraBinderArray;
83 typedef ut::MoveArray<FogBinder> FogBinderArray;
Dgfx_ParticleUtil.h50 ut::MoveArray<SceneNode*>* sceneNodeArray,
56 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
Dgfx_TransformAnimEvaluator.h297 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(buf, maxCalculatedTransforms); in SetCacheBuffer()
304 m_CacheTransforms = ut::MoveArray<CalculatedTransform>(); in SetCacheBuffer()
407 … m_CacheTransforms = ut::MoveArray<CalculatedTransform>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
418 ut::MoveArray<CalculatedTransform> m_CacheTransforms; //!< @details :private
Dgfx_AnimAdder.h197 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
206 ut::MoveArray<float> m_Weights;
Dgfx_Material.h374 typedef ut::MoveArray<ResMaterial> ResMaterialArray;
399 typedef ut::MoveArray<Material*> MaterialArray;
Dgfx_SortingMaterialIdGenerator.h54 typedef ut::MoveArray<internal::MaterialKeyValue> MaterialKeyValueArray;
Dgfx_ParticleModel.h408 ut::MoveArray<ParticleSet*> m_ParticleSets;
411 ut::MoveArray<ParticleShape*> m_ParticleShapes;
Dgfx_AnimBinding.h45 typedef ut::MoveArray<AnimGroup*> AnimGroupArray;
50 typedef ut::MoveArray<AnimObject*> AnimObjectArray;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimGroup.cpp141 … m_BlendOperations = ut::MoveArray<anim::AnimBlendOp*>(memory, blendOpCount, &GetAllocator()); in Initialize()
160 m_TargetObjectIndicies = ut::MoveArray<int>(memory, memberCount, &GetAllocator()); in Initialize()
172 m_TargetObjects = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize()
184 m_TargetPtrs = ut::MoveArray<void*>(memory, memberCount, &GetAllocator()); in Initialize()
197 m_OriginalValues = ut::MoveArray<const void*>(memory, memberCount, &GetAllocator()); in Initialize()
Dgfx_ParticleUtil.cpp31 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet()
34 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet()
60 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject()
103 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject()
125 ut::MoveArray<ParticleSet::Updater>* updaters = in ResolveParticleObject()
129 ut::MoveArray<ParticleSet::Updater>::iterator endIter = updaters->end(); in ResolveParticleObject()
130 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject()
Dgfx_SceneEnvironmentSetting.cpp66 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
86 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()
93 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()
/NW4C-2.0.3/include/nw/dev/
Ddev_Profile.h148 typedef ut::MoveArray<Report> ReportArray;
198 ut::MoveArray<Report> reports);
203 ut::MoveArray<Report> m_Reports;
343 typedef ut::MoveArray<Report> ReportArray;
346 ut::MoveArray<Report>::iterator,
347 ut::MoveArray<Report>::iterator> ReportRange;
Ddev_Screenshot.h204 typedef ut::MoveArray<Screenshot*> ScreenshotArray;
304 typedef ut::MoveArray<Screenshot*> ScreenshotArray;
/NW4C-2.0.3/include/nw/demo/
Ddemo_CommandListSwapper.h317 typedef ut::MoveArray<GLuint> CommandListArray;
324 typedef ut::MoveArray<GpuProfilingEntry> GpuProfilingEntryArray;
Ddemo_Particle.h511 ut::MoveArray<nw::gfx::ParticleModel*> m_ModelInstances;
512 ut::MoveArray<nw::gfx::ParticleEmitter*> m_EmitterInstances;
772 ut::MoveArray<gfx::ResParticleModel> m_ResModels;
773 ut::MoveArray<gfx::ResParticleEmitter> m_ResEmitters;
775 ut::MoveArray<ParticleHandle*> m_FreeInstances;
776 ut::MoveArray<ParticleHandle*> m_ActiveInstances;
Ddemo_CameraController.h162 nw::ut::MoveArray<CameraEntry*> m_CameraEntries;
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp295 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater()
312 nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>* updaters = in SetUserUpdater()
315 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater()
316 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater()
389 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()

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