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Searched refs:ModelTranslateOffset (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp206 MTX34MultTranslate(&worldMatrix, m_RenderContext->ModelTranslateOffset(), worldMatrix); in RenderSeparateDataShape()
371 MTX34MultTranslate(worldMatrix, m_RenderContext->ModelTranslateOffset(), *worldMatrix); in RenderParticleShape()
389 …MTX34MultTranslate(&invModelView, -m_RenderContext->ModelTranslateOffset(), model->InverseWorldMat… in RenderParticleShape()
568 MTX34MultTranslate(matrix, m_RenderContext->ModelTranslateOffset(), *matrix); in SetMatrixPalette()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h499 math::VEC3& ModelTranslateOffset() in ModelTranslateOffset() function
505 const math::VEC3& ModelTranslateOffset() const in ModelTranslateOffset() function
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp680 … translate = camera->WorldMatrix().GetColumn(3) - this->GetRenderContext()->ModelTranslateOffset(); in ClearBySkyModel()