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Searched refs:MeshRenderer (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_MeshRenderer.h48 class MeshRenderer : public GfxObject
51 NW_DISALLOW_COPY_AND_ASSIGN(MeshRenderer);
64 static MeshRenderer* Create(nw::os::IAllocator* pAllocator);
95 MeshRenderer(nw::os::IAllocator* allocator) in MeshRenderer() function
100 virtual ~MeshRenderer() {} in ~MeshRenderer()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp78 MeshRenderer*
79 MeshRenderer::Create(nw::os::IAllocator* pAllocator) in Create()
83 size_t size = sizeof(MeshRenderer); in Create()
87 return new(buf) MeshRenderer(pAllocator); in Create()
92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
152 MeshRenderer::RenderSeparateDataShape( in RenderSeparateDataShape()
253 MeshRenderer::RenderParticleShape( in RenderParticleShape()
515 MeshRenderer::SetMatrixPalette( in SetMatrixPalette()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp27 nw::gfx::MeshRenderer* m_MeshRenderer;
29 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
113 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h82 nw::gfx::MeshRenderer* m_MeshRenderer;
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h40 class MeshRenderer; variable
280 gfx::MeshRenderer* GetMeshRenderer() const in GetMeshRenderer()
514 gfx::MeshRenderer* m_MeshRenderer;
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp61 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
222 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp143 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()
322 gfx::MeshRenderer* m_MeshRenderer;
324 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp953 nw::gfx::MeshRenderer* m_MeshRenderer;
955 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
990 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp62 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
233 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp66 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
234 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1019 nw::gfx::MeshRenderer* m_MeshRenderer;
1021 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
1056 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()