Searched refs:MeshRenderer (Results 1 – 11 of 11) sorted by relevance
48 class MeshRenderer : public GfxObject51 NW_DISALLOW_COPY_AND_ASSIGN(MeshRenderer);64 static MeshRenderer* Create(nw::os::IAllocator* pAllocator);95 MeshRenderer(nw::os::IAllocator* allocator) in MeshRenderer() function100 virtual ~MeshRenderer() {} in ~MeshRenderer()
78 MeshRenderer*79 MeshRenderer::Create(nw::os::IAllocator* pAllocator) in Create()83 size_t size = sizeof(MeshRenderer); in Create()87 return new(buf) MeshRenderer(pAllocator); in Create()92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()152 MeshRenderer::RenderSeparateDataShape( in RenderSeparateDataShape()253 MeshRenderer::RenderParticleShape( in RenderParticleShape()515 MeshRenderer::SetMatrixPalette( in SetMatrixPalette()
27 nw::gfx::MeshRenderer* m_MeshRenderer;29 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()113 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
82 nw::gfx::MeshRenderer* m_MeshRenderer;
40 class MeshRenderer; variable280 gfx::MeshRenderer* GetMeshRenderer() const in GetMeshRenderer()514 gfx::MeshRenderer* m_MeshRenderer;
61 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;222 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
143 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()322 gfx::MeshRenderer* m_MeshRenderer;324 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor()
953 nw::gfx::MeshRenderer* m_MeshRenderer;955 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()990 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
62 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;233 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
66 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;234 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
1019 nw::gfx::MeshRenderer* m_MeshRenderer;1021 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()1056 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()