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Searched refs:MaxChildren (Results 1 – 25 of 25) sorted by relevance

/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp180 .MaxChildren(4) in BuildRootNodes()
226 .MaxChildren(0) in BuildLights()
235 .MaxChildren(0) in BuildLights()
247 .MaxChildren(0) in BuildLights()
265 .MaxChildren(0) in BuildLights()
289 .MaxChildren(0) in BuildFogs()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp124 .MaxChildren(0) in CreateCamera()
178 .MaxChildren(0) in CreateAimCamera()
236 .MaxChildren(0) in CreateFrustumCamera()
294 .MaxChildren(0) in CreateOrthoCamera()
341 .MaxChildren(0) in CreateStereoCameras()
351 .MaxChildren(0) in CreateStereoCameras()
Ddemo_Particle.cpp232 .MaxChildren(this->m_ResModels.Size() + this->m_ResEmitters.Size()) in Allocate()
304 .MaxChildren(this->m_ResModels.Size() + particleEmitterNum) in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp310 .MaxChildren(0) in CreateSceneNode()
386 .MaxChildren(0) in BuildCameras()
396 .MaxChildren(0) in BuildCameras()
403 .MaxChildren(0) in BuildCameras()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp332 .MaxChildren(0) in CreateSceneNode()
409 .MaxChildren(0) in BuildCameras()
419 .MaxChildren(0) in BuildCameras()
426 .MaxChildren(0) in BuildCameras()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp324 .MaxChildren(0) in CreateSceneNode()
427 .MaxChildren(0) in BuildCameras()
437 .MaxChildren(0) in BuildCameras()
444 .MaxChildren(0) in BuildCameras()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp208 .MaxChildren(LATTICE_COUNT) in BuildRootNodes()
439 .MaxChildren(0) in PrepareBuilder()
445 .MaxChildren(3); in PrepareBuilder()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp212 .MaxChildren(16) in BuildRootNodes()
225 .MaxChildren(0) in BuildCameras()
233 .MaxChildren(0) in BuildCameras()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_UserRenderNode.h80 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_AmbientLight.h77 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_HemiSphereLight.h78 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SceneBuilder.h70 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() function
Dgfx_VertexLight.h111 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_FragmentLight.h112 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_Fog.h100 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SkeletalModel.h88 Builder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_TransformNode.h83 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_Camera.h78 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SceneNode.h126 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp161 .MaxChildren(16) in BuildRootNodes()
167 .MaxChildren(16) in BuildRootNodes()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp583 .MaxChildren(0) in DemoScene()
589 .MaxChildren(0) in DemoScene()
DSmCamera.cpp125 .MaxChildren(0) in SmCamera()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp197 .MaxChildren(m_MaxChildren) in BuildSceneObject()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp213 .MaxChildren(128) in BuildRootNodes()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h68 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function