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Searched refs:MaxAnimObjectsPerGroup (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h142 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() function
556 .MaxAnimObjectsPerGroup(description.maxAnimObjectsPerGroup) in GetMemorySizeForInitialize()
Dgfx_SceneBuilder.h102 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup() function
Dgfx_SkeletalModel.h150 Builder& MaxAnimObjectsPerGroup(s32 maxAnimObjectCount) in MaxAnimObjectsPerGroup() function
Dgfx_AnimBinding.h77 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp137 .MaxAnimObjectsPerGroup(m_Description.maxAnimObjectsPerGroup) in CreateAnimBinding()
Dgfx_SceneBuilder.cpp200 .MaxAnimObjectsPerGroup(m_MaxAnimObjectsPerGroup) in BuildSceneObject()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp451 .MaxAnimObjectsPerGroup(maxAnimObjects) in CreateSceneNode()