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Searched refs:MaxAnimObjects (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformAnimAdder.h50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() function
Dgfx_TransformAnimOverrider.h51 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() function
Dgfx_AnimOverrider.h52 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() function
Dgfx_TransformAnimInterpolator.h56 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() function
Dgfx_AnimAdder.h50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() function
Dgfx_AnimInterpolator.h60 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() function
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp317 .MaxAnimObjects(2) in InitializeSkeletalAnim()
382 .MaxAnimObjects(2) in InitializeMaterialAnim()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h594 .MaxAnimObjects(maxAnimObjects) in BindAnimationBlender()