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Searched refs:MatrixArray (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Skeleton.h144 typedef ut::MoveArray<math::MTX34> MatrixArray; typedef
146 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange;
148 … typedef std::pair<MatrixArray::const_iterator, MatrixArray::const_iterator> ConstMatrixRange;
154 explicit MatrixPose(MatrixArray& matrices) : m_Matrices(matrices) {} in MatrixPose()
188 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()
191 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
206 MatrixArray m_Matrices;
Dgfx_StandardSkeleton.h183 Skeleton::MatrixPose::MatrixArray poseWorldMatrices, in StandardSkeleton()
184 Skeleton::MatrixPose::MatrixArray skiningMatrices) in StandardSkeleton()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp48 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()
49 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
Dgfx_SkeletonUpdater.cpp83 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
128 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
172 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
236 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView()