Searched refs:MatrixArray (Results 1 – 4 of 4) sorted by relevance
144 typedef ut::MoveArray<math::MTX34> MatrixArray; typedef146 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange;148 … typedef std::pair<MatrixArray::const_iterator, MatrixArray::const_iterator> ConstMatrixRange;154 explicit MatrixPose(MatrixArray& matrices) : m_Matrices(matrices) {} in MatrixPose()188 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()191 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()206 MatrixArray m_Matrices;
183 Skeleton::MatrixPose::MatrixArray poseWorldMatrices, in StandardSkeleton()184 Skeleton::MatrixPose::MatrixArray skiningMatrices) in StandardSkeleton()
48 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()49 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
83 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()128 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()172 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()236 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView()