Searched refs:Matrix34 (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_BillboardUpdater.h | 34 class Matrix34; variable
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| D | gfx_FrustumProjectionUpdater.h | 95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_PerspectiveProjectionUpdater.h | 95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_OrthoProjectionUpdater.h | 95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_CameraProjectionUpdater.h | 65 virtual void Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix) = 0;
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| D | gfx_MaterialState.h | 45 nn::math::Matrix34* 46 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp);
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MaterialState.cpp | 29 nn::math::Matrix34* 30 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp) in CreateMatrixForLinearShadowMapTexture()
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| D | gfx_RenderContext.cpp | 325 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel() 354 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()
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