| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ActivateCommand.cpp | 42 internal::MakeCommandHeader(0x202, 1, false, 0xF), 46 internal::MakeCommandHeader(0x205 , 1, false, 0xF), 48 internal::MakeCommandHeader(0x205 + 3 , 1, false, 0xF), 50 internal::MakeCommandHeader(0x205 + 3 * 2, 1, false, 0xF), 52 internal::MakeCommandHeader(0x205 + 3 * 3, 1, false, 0xF), 54 internal::MakeCommandHeader(0x205 + 3 * 4, 1, false, 0xF), 56 internal::MakeCommandHeader(0x205 + 3 * 5, 1, false, 0xF), 58 internal::MakeCommandHeader(0x205 + 3 * 6, 1, false, 0xF), 60 internal::MakeCommandHeader(0x205 + 3 * 7, 1, false, 0xF), 62 internal::MakeCommandHeader(0x205 + 3 * 8, 1, false, 0xF), [all …]
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| D | gfx_FrameBuffer.cpp | 192 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR1, 1, false, 0xf ), in ActivateBuffer() 194 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR0, 1, false, 0xf ), in ActivateBuffer() 197 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_COLOR_MODE, 1, false, 0xf ), in ActivateBuffer() 200 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_COLOR_ADDR, 1, false, 0xf ), in ActivateBuffer() 203 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_RESOLUTION0, 1, false, 0xf ), in ActivateBuffer() 206 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_RESOLUTION1, 1, false, 0xf ), in ActivateBuffer() 209 internal::MakeCommandHeader( PICA_REG_RENDER_BLOCK_FORMAT, 1, false, 0xf ), in ActivateBuffer() 219 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR1, 1, false, 0xf ), in ActivateBuffer() 221 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR0, 1, false, 0xf ), in ActivateBuffer() 224 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_DEPTH_ADDR, 3, true, 0xf ), in ActivateBuffer() [all …]
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| D | gfx_ParticleShape.cpp | 67 …const u32 HEADER_VTX_SHADER_ATTR_NUM = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM, 1, f… in SetupParticleVertexAttributeCommand() 68 …const u32 HEADER_VTX_SHADER_ATTR_NUM_2 = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM_2, 1,… in SetupParticleVertexAttributeCommand() 69 … const u32 HEADER_VTX_MAP_0 = internal::MakeCommandHeader(REG_VTX_MAP_0, 2, true, 0xF); in SetupParticleVertexAttributeCommand() 85 command[9] = internal::MakeCommandHeader(REG_VTX_STREAM_BASE, 3 + vtxAttrNum * 3, true, 0xF); in SetupParticleVertexAttributeCommand() 166 … const u32 HEADER_VTX_PARAM_INDEX = internal::MakeCommandHeader(REG_VTX_PARAM_INDEX, 4, true, 0xF); in SetupParticleVertexAttributeCommand() 184 const u32 HEADER_GEOM_MAP_0 = internal::MakeCommandHeader(REG_GEOM_MAP_0, 2, true, 0xF); in SetupParticleVertexAttributeCommand() 224 …command[commandIndex++] = internal::MakeCommandHeader(REG_VTX_ARRAY_OFFSET + 2 + 3 * inputIndex, 1… in SetupDeactivateParticleVertexAttributeCommand() 230 … const u32 HEADER_VTX_PARAM_INDEX = internal::MakeCommandHeader(REG_VTX_PARAM_INDEX, 4, true, 0xF); in SetupDeactivateParticleVertexAttributeCommand() 295 …const u32 HEADER_VERTEX_UNIFORM_BOOL = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5,… in CreatePrimitiveCommandCache() 297 …const u32 HEADER_ELEMENTS_MODE = internal::MakeCommandHeader(REG_ELEMENTS_MODE, 1, false… in CreatePrimitiveCommandCache() [all …]
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| D | gfx_ShaderBinaryInfo.cpp | 291 internal::MakeCommandHeader( PICA_REG_VS_PROG_ADDR, 1, false, 0xF ) in BuildProgramCommand() 305 internal::MakeCommandHeader( PICA_REG_VS_PROG_RENEWAL_END, 1, false, 0xF ) in BuildProgramCommand() 315 internal::MakeCommandHeader( PICA_REG_GS_PROG_ADDR, 1, false, 0xF ) in BuildProgramCommand() 329 internal::MakeCommandHeader( PICA_REG_GS_PROG_RENEWAL_END, 1, false, 0xF ) in BuildProgramCommand() 348 internal::MakeCommandHeader( PICA_REG_VS_PROG_SWIZZLE_ADDR, 1, false, 0xF ) in BuildSwizzleCommand() 366 internal::MakeCommandHeader( PICA_REG_GS_PROG_SWIZZLE_ADDR, 1, false, 0xF ) in BuildSwizzleCommand() 479 internal::MakeCommandHeader(regInteger + info.index, 1, false, 0xF) in BuildConstRegCommand() 492 internal::MakeCommandHeader( regFloat, 4, true, 0xF ), in BuildConstRegCommand() 622 internal::MakeCommandHeader( PICA_REG_VS_COM_MODE, 1, false, 0x1 ) in PutEnableMirroringShaderSetting() 650 internal::MakeCommandHeader( regAddr, countPerCommand, false, 0xF ) in PutLoadCommand()
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| D | gfx_ShaderProgram.cpp | 44 const u32 HEADER_VERTEX = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram() 45 … const u32 HEADER_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram() 46 …const u32 HEADER_DISABLE_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_DISABLE, 1, false, 0x… in ShaderProgram()
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| D | gfx_GraphicsDevice.cpp | 69 internal::MakeCommandHeader(REG_BUFFER_CACHE_TAG_CLEAR, 1, false, 0xF), 71 internal::MakeCommandHeader(REG_BUFFER_CACHE_CLEAR, 1, false, 0xF), 73 internal::MakeCommandHeader(REG_BUFFER_MASK_BASE, 4, true, 0xF),
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| D | gfx_MeshRenderer.cpp | 295 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape() 306 …const u32 HEADER_UNIFORM_FLOAT_INDEX = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, fal… in RenderParticleShape() 322 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape() 382 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape() 446 …const u32 HEADER_INDEX_STREAM_COUNT = internal::MakeCommandHeader(REG_INDEX_STREAM_COUNT, 1, false… in RenderParticleShape() 460 …const u32 HEADER_INDEX_STREAM_OFFSET = internal::MakeCommandHeader(REG_INDEX_STREAM_OFFSET, 1, fal… in RenderParticleShape()
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| D | gfx_Fog.cpp | 311 …const u32 HEADER_FOG_TABLE_INDEX = internal::MakeCommandHeader(REG_FOG_TABLE_INDEX, 1, false, 0xF); in SetupFogSampler() 312 …const u32 HEADER_FOG_TABLE_PARAM = internal::MakeCommandHeader(REG_FOG_TABLE_PARAM, 128, false, 0x… in SetupFogSampler()
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| D | gfx_MaterialState.cpp | 267 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateTextureCoordinators() 550 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateParticleTextureCoordinators()
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| D | gfx_RenderContext.cpp | 545 const u32 HEADER_FOG_ZFLIP = internal::MakeCommandHeader(REG_FOG_ZFLIP, 1, false, 0x4); in ActivateFog() 546 const u32 HEADER_FOG_COLOR = internal::MakeCommandHeader(REG_FOG_COLOR, 1, false, 0xf); in ActivateFog()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 120 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_OPERATION, 1, false, 0x1); in ActivateFragmentOperationMode() 321 const u32 HEADER = internal::MakeCommandHeader( REG_LUT_ABS, 3, true, 0xf ); in ActivateLutParameters() 509 const u32 HEADER = internal::MakeCommandHeader(REG_DISTANCE_ATTN_BIAS, 2, true, 0x7); in ActivateFragmentLightDistanceAttnScaleBias() 536 … const u32 POS_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_POS_BASE, 2, true, 0xF); in ActivateFragmentLightPosition() 564 … const u32 POS_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_POS_BASE, 4, true, 0xF); in ActivateFragmentLightPosition() 587 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_KIND, 1, false, 0xb); in ActivateFragmentLightEnabled() 620 …const u32 HEADER_VIEWPORT_WIDTH_HALF = nw::gfx::internal::MakeCommandHeader( REG_VIEWPORT_WIDTH_HA… in ActivateViewport() 621 …const u32 HEADER_VIEWPORT_XY = nw::gfx::internal::MakeCommandHeader( REG_VIEWPORT_XY, 1, f… in ActivateViewport() 678 …const u32 HEADER_SCISSOR = nw::gfx::internal::MakeCommandHeader( REG_SCISSOR_ENABLE, 3, true, 0xF … in ActivateScissor() 792 internal::MakeCommandHeader(REG_COLOR_MASK_ADDR, 1, false, 0x2); in ActivateMask() [all …]
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| D | gfx_ActivateCommand.h | 150 … const u32 COUNT_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_COUNT, 1, false, 0x1); in ActivateFragmentLightCount() 151 … const u32 LIGHT_MASK_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_MASK, 1, false, 0xF); in ActivateFragmentLightCount() 188 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_BASE, 4, true, 0xF); in ActivateFragmentLight() 237 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_AMBIENT, 1, false, 0xF); in ActivateFragmentAmbientLight() 280 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_TYPE, 1, false, 0x1); in ActivateFragmentLightParameters() 322 const u32 HEADER = internal::MakeCommandHeader(REG_LIGHT_ENV, 1, false, 0xf); in ActivateFragmentLighting() 323 const u32 HEADER2 = internal::MakeCommandHeader(REG_LIGHT_ENV2, 1, false, 0x4); in ActivateFragmentLighting()
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| D | gfx_CommandUtil.h | 454 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader() function 686 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform4fv() 703 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform4fv() 704 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform4fv() 827 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform3fv() 844 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform3fv() 845 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform3fv() 936 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform2fv() 953 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform2fv() 954 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform2fv() [all …]
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| D | gfx_DisplayList.h | 76 *m_CurrentHeader = internal::MakeCommandHeader(regAddr, 1, false, byteEnable); 90 *m_CurrentHeader = internal::MakeCommandHeader(regAddr, 1, true, byteEnable);
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| D | gfx_MaterialState.h | 320 const u32 HEADER_FOG_MODE = internal::MakeCommandHeader(REG_FOG_MODE, 1, false, 0x1); in ActivateFogParameters() 486 …const u32 ENABLED_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_ENABLED, 1, false, 0x1); in ActivateFragmentLightParameters() 487 …const u32 ENABLED_HEADER2 = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_ENABLED2, 1, false, 0x1… in ActivateFragmentLightParameters() 572 const u32 HEADER_FOG_MODE = internal::MakeCommandHeader(REG_FOG_MODE, 1, false, 0x1); in ActivateShadingParameters() 714 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateTextureMappers() 750 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateParticleTextureMappers()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 80 command[1] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT_ADDR, 1, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale() 81 command[3] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT0, 2 * 4, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale()
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