| /NW4C-2.0.3/include/nw/math/ |
| D | math_Matrix44.h | 26 using nn::math::MTX44; 28 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMaya( 29 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); 30 NW_MATH_INLINE MTX44* MTX44TextureMatrixForSoftimage( 31 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); 32 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMax( 33 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Supplement.h | 30 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc); 31 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
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| D | lyt_DrawInfo.h | 311 void SetProjectionMtx(const nw::math::MTX44& mtx); 337 const nw::math::MTX44& GetProjectionMtx() const in GetProjectionMtx() 344 math::MTX44 m_ProjMtx;
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Suppliment.cpp | 23 nw::math::MTX44* nw::lyt::internal::MTX44Transpose(nw::math::MTX44* pOut, const nw::math::MTX34* pS… in MTX44Transpose() 28 *pOut = math::MTX44( in MTX44Transpose() 38 nw::math::MTX44* nw::lyt::internal::MTX44Mult( in MTX44Mult() 39 nw::math::MTX44* pOut, in MTX44Mult() 41 const nw::math::MTX44* p2) in MTX44Mult() 47 nw::math::MTX44 tmp; in MTX44Mult()
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| D | lyt_DrawInfo.cpp | 46 DrawInfo::SetProjectionMtx(const nw::math::MTX44& mtx) in SetProjectionMtx()
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| D | lyt_Common.cpp | 379 nw::math::MTX44 m( in DrawLine() 393 nw::math::MTX44 m( in DrawLine() 407 nw::math::MTX44 m( in DrawLine() 421 nw::math::MTX44 m( in DrawLine()
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| /NW4C-2.0.3/include/nw/math/inline/ |
| D | math_Matrix44.ipp | 55 NW_MATH_INLINE MTX44* 56 MTX44TextureMatrixForMaya(MTX44* pOut, 116 NW_MATH_INLINE MTX44* 117 MTX44TextureMatrixForSoftimage(MTX44* pOut, 174 NW_MATH_INLINE MTX44* 175 MTX44TextureMatrixForMax(MTX44* pOut,
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Camera.h | 194 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix() 197 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix() 200 math::MTX44& InverseProjectionMatrix() { return m_InverseProjectionMatrix; } in InverseProjectionMatrix() 203 const math::MTX44& InverseProjectionMatrix() const { return m_InverseProjectionMatrix; } in InverseProjectionMatrix() 812 math::MTX44 m_ProjectionMatrix; 813 math::MTX44 m_InverseProjectionMatrix;
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| D | gfx_SceneHelper.h | 112 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() 135 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
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| D | gfx_FrustumProjectionUpdater.h | 95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_PerspectiveProjectionUpdater.h | 95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_OrthoProjectionUpdater.h | 95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_CameraProjectionUpdater.h | 65 virtual void Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix) = 0;
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| D | gfx_ShaderProgram.h | 153 void SetProjection(const math::MTX44& projection) const in SetProjection() 220 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() 342 …void SetUniform(ShaderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmPrimitive.h | 75 nw::math::MTX44 m_ProjectionMatrix; 76 nw::math::MTX44 m_ViewMatrix;
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 327 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera() 329 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera() 331 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_TextWriterResource.h | 85 void SetProjectionMtx(const nn::math::MTX44& mtx) const;
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| /NW4C-2.0.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 158 nw::math::MTX44 projMtx; in SetupCamera() 191 nw::math::MTX44 projMtx; in SetupCamera()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MaterialState.cpp | 64 math::MTX44* 66 math::MTX44* textureMatrix, in SetupTextureMatrix() 321 math::MTX44 texMtx; in ActivateTextureCoordinators() 583 math::MTX44 texMtx; in ActivateParticleTextureCoordinators()
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| D | gfx_PerspectiveProjectionUpdater.cpp | 91 PerspectiveProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionM… in Update()
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| D | gfx_FrustumProjectionUpdater.cpp | 92 FrustumProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatri… in Update()
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| D | gfx_OrthoProjectionUpdater.cpp | 93 OrthoProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatrix) in Update()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | GrRenderer.h | 103 nn::math::MTX44 m_ProjectionMtx;
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 271 typedef nw::math::MTX44 ResMtx44; //!< バイナリリソース上の Matrix44 型です。 464 operator nw::math::MTX44() const in MTX44() function 466 nw::math::MTX44 m; in MTX44()
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| /NW4C-2.0.3/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 201 nw::math::MTX44 projMtx; in SetupCamera() 237 nn::math::MTX44 projL, projR; in CalcParallaxDot()
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