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Searched refs:MTX44 (Results 1 – 25 of 56) sorted by relevance

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/NW4C-2.0.3/include/nw/math/
Dmath_Matrix44.h26 using nn::math::MTX44;
28 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMaya(
29 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
30 NW_MATH_INLINE MTX44* MTX44TextureMatrixForSoftimage(
31 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
32 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMax(
33 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Supplement.h30 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc);
31 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
Dlyt_DrawInfo.h311 void SetProjectionMtx(const nw::math::MTX44& mtx);
337 const nw::math::MTX44& GetProjectionMtx() const in GetProjectionMtx()
344 math::MTX44 m_ProjMtx;
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp23 nw::math::MTX44* nw::lyt::internal::MTX44Transpose(nw::math::MTX44* pOut, const nw::math::MTX34* pS… in MTX44Transpose()
28 *pOut = math::MTX44( in MTX44Transpose()
38 nw::math::MTX44* nw::lyt::internal::MTX44Mult( in MTX44Mult()
39 nw::math::MTX44* pOut, in MTX44Mult()
41 const nw::math::MTX44* p2) in MTX44Mult()
47 nw::math::MTX44 tmp; in MTX44Mult()
Dlyt_DrawInfo.cpp46 DrawInfo::SetProjectionMtx(const nw::math::MTX44& mtx) in SetProjectionMtx()
Dlyt_Common.cpp379 nw::math::MTX44 m( in DrawLine()
393 nw::math::MTX44 m( in DrawLine()
407 nw::math::MTX44 m( in DrawLine()
421 nw::math::MTX44 m( in DrawLine()
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix44.ipp55 NW_MATH_INLINE MTX44*
56 MTX44TextureMatrixForMaya(MTX44* pOut,
116 NW_MATH_INLINE MTX44*
117 MTX44TextureMatrixForSoftimage(MTX44* pOut,
174 NW_MATH_INLINE MTX44*
175 MTX44TextureMatrixForMax(MTX44* pOut,
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h194 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix()
197 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix()
200 math::MTX44& InverseProjectionMatrix() { return m_InverseProjectionMatrix; } in InverseProjectionMatrix()
203 const math::MTX44& InverseProjectionMatrix() const { return m_InverseProjectionMatrix; } in InverseProjectionMatrix()
812 math::MTX44 m_ProjectionMatrix;
813 math::MTX44 m_InverseProjectionMatrix;
Dgfx_SceneHelper.h112 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
135 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
Dgfx_FrustumProjectionUpdater.h95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_PerspectiveProjectionUpdater.h95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_OrthoProjectionUpdater.h95 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_CameraProjectionUpdater.h65 virtual void Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix) = 0;
Dgfx_ShaderProgram.h153 void SetProjection(const math::MTX44& projection) const in SetProjection()
220 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal()
342 …void SetUniform(ShaderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h75 nw::math::MTX44 m_ProjectionMatrix;
76 nw::math::MTX44 m_ViewMatrix;
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp327 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()
329 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()
331 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
/NW4C-2.0.3/include/nw/font/
Dfont_TextWriterResource.h85 void SetProjectionMtx(const nn::math::MTX44& mtx) const;
/NW4C-2.0.3/demos/lyt/perspective/sources/
Dmain.cpp158 nw::math::MTX44 projMtx; in SetupCamera()
191 nw::math::MTX44 projMtx; in SetupCamera()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp64 math::MTX44*
66 math::MTX44* textureMatrix, in SetupTextureMatrix()
321 math::MTX44 texMtx; in ActivateTextureCoordinators()
583 math::MTX44 texMtx; in ActivateParticleTextureCoordinators()
Dgfx_PerspectiveProjectionUpdater.cpp91 PerspectiveProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionM… in Update()
Dgfx_FrustumProjectionUpdater.cpp92 FrustumProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatri… in Update()
Dgfx_OrthoProjectionUpdater.cpp93 OrthoProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatrix) in Update()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.h103 nn::math::MTX44 m_ProjectionMtx;
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h271 typedef nw::math::MTX44 ResMtx44; //!< バイナリリソース上の Matrix44 型です。
464 operator nw::math::MTX44() const in MTX44() function
466 nw::math::MTX44 m; in MTX44()
/NW4C-2.0.3/demos/lyt/orthoStereo/sources/
Dmain.cpp201 nw::math::MTX44 projMtx; in SetupCamera()
237 nn::math::MTX44 projL, projR; in CalcParallaxDot()

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