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Searched refs:MAX_PER_PIXEL_LIGHTS (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_GlImplement.h43 #define MAX_PER_PIXEL_LIGHTS 8 macro
Dgfx_MaterialState.h626 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor()