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Searched refs:MASK_FAIL_BIT (Results 1 – 22 of 22) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimGroup.cpp137 result |= Result::MASK_FAIL_BIT; in Initialize()
156 result |= Result::MASK_FAIL_BIT; in Initialize()
168 result |= Result::MASK_FAIL_BIT; in Initialize()
180 result |= Result::MASK_FAIL_BIT; in Initialize()
193 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_Model.cpp265 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups()
321 result |= Result::MASK_FAIL_BIT; in CreateMaterials()
345 result |= Result::MASK_FAIL_BIT; in CreateMaterials()
362 result |= Result::MASK_FAIL_BIT; in CreateMaterials()
403 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()
422 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()
453 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()
469 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()
525 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
552 result |= Result::MASK_FAIL_BIT; in CreateMaterialActivator()
Dgfx_Material.cpp288 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
307 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
328 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
375 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
399 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
426 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
444 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
461 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
486 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
613 result |= Result::MASK_FAIL_BIT; in CopyResFragmentLightingTable()
[all …]
Dgfx_SceneNode.cpp142 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()
171 result |= Result::MASK_FAIL_BIT; in CreateChildren()
214 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
Dgfx_AnimEvaluator.cpp112 result |= Result::MASK_FAIL_BIT; in Initialize()
128 result |= Result::MASK_FAIL_BIT; in Initialize()
147 return Result(BIND_RESULT_IRRELEVANT_ANIM_TYPE | Result::MASK_FAIL_BIT); in ForceBindMaterialAnim()
Dgfx_ParticleModel.cpp274 result |= Result::MASK_FAIL_BIT; in Initialize()
291 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_TransformNode.cpp141 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
Dgfx_Light.cpp71 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
Dgfx_Fog.cpp402 result |= Result::MASK_FAIL_BIT; in Initialize()
443 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
Dgfx_SkeletalModel.cpp170 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup()
Dgfx_Camera.cpp109 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Common.h91 static const bit32 MASK_FAIL_BIT = 0x80000000; variable
117 return (m_Code & MASK_FAIL_BIT) != 0; in IsFailure()
Dgfx_BaseAnimEvaluator.h341 result |= Result::MASK_FAIL_BIT; in Initialize()
352 result |= Result::MASK_FAIL_BIT; in Initialize()
430 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBindTemplate()
Dgfx_AnimInterpolator.h245 result |= Result::MASK_FAIL_BIT; in Initialize()
260 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_AnimBinding.h353 result |= Result::MASK_FAIL_BIT; in Initialize()
363 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_AnimBlender.h241 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_AnimAdder.h193 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_TransformAnimEvaluator.h403 result |= Result::MASK_FAIL_BIT; in Initialize()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp43 result |= Result::MASK_FAIL_BIT; in SetupReferenceLut()
Dgfx_ResMaterial.cpp370 result |= Result::MASK_FAIL_BIT; in SetupShader()
Dgfx_ResTextureMapper.cpp636 result |= Result::MASK_FAIL_BIT; in SetupTexture()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp233 result |= gfx::Result::MASK_FAIL_BIT; in Setup()