Searched refs:MASK_FAIL_BIT (Results 1 – 22 of 22) sorted by relevance
137 result |= Result::MASK_FAIL_BIT; in Initialize()156 result |= Result::MASK_FAIL_BIT; in Initialize()168 result |= Result::MASK_FAIL_BIT; in Initialize()180 result |= Result::MASK_FAIL_BIT; in Initialize()193 result |= Result::MASK_FAIL_BIT; in Initialize()
265 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups()321 result |= Result::MASK_FAIL_BIT; in CreateMaterials()345 result |= Result::MASK_FAIL_BIT; in CreateMaterials()362 result |= Result::MASK_FAIL_BIT; in CreateMaterials()403 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()422 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()453 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()469 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()525 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()552 result |= Result::MASK_FAIL_BIT; in CreateMaterialActivator()
288 result |= Result::MASK_FAIL_BIT; in CreateBuffers()307 result |= Result::MASK_FAIL_BIT; in CreateBuffers()328 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()375 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()399 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()426 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()444 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()461 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()486 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()613 result |= Result::MASK_FAIL_BIT; in CopyResFragmentLightingTable()[all …]
142 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()171 result |= Result::MASK_FAIL_BIT; in CreateChildren()214 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
112 result |= Result::MASK_FAIL_BIT; in Initialize()128 result |= Result::MASK_FAIL_BIT; in Initialize()147 return Result(BIND_RESULT_IRRELEVANT_ANIM_TYPE | Result::MASK_FAIL_BIT); in ForceBindMaterialAnim()
274 result |= Result::MASK_FAIL_BIT; in Initialize()291 result |= Result::MASK_FAIL_BIT; in Initialize()
141 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
71 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
402 result |= Result::MASK_FAIL_BIT; in Initialize()443 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
170 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup()
109 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
91 static const bit32 MASK_FAIL_BIT = 0x80000000; variable117 return (m_Code & MASK_FAIL_BIT) != 0; in IsFailure()
341 result |= Result::MASK_FAIL_BIT; in Initialize()352 result |= Result::MASK_FAIL_BIT; in Initialize()430 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBindTemplate()
245 result |= Result::MASK_FAIL_BIT; in Initialize()260 result |= Result::MASK_FAIL_BIT; in Initialize()
353 result |= Result::MASK_FAIL_BIT; in Initialize()363 result |= Result::MASK_FAIL_BIT; in Initialize()
241 result |= Result::MASK_FAIL_BIT; in Initialize()
193 result |= Result::MASK_FAIL_BIT; in Initialize()
403 result |= Result::MASK_FAIL_BIT; in Initialize()
43 result |= Result::MASK_FAIL_BIT; in SetupReferenceLut()
370 result |= Result::MASK_FAIL_BIT; in SetupShader()
636 result |= Result::MASK_FAIL_BIT; in SetupTexture()
233 result |= gfx::Result::MASK_FAIL_BIT; in Setup()