Searched refs:MASK (Results 1 – 3 of 3) sorted by relevance
75 const u32 MASK = 0xff; in MultAddU32Color() local78 … u32 r = (((((lhs << 1) & MASKx2) + 1) * (((rhs << 1) & MASKx2) + 1)) >> 10) + (add & MASK); in MultAddU32Color()79 …32 g = (((((lhs >> 7) & MASKx2) + 1) * (((rhs >> 7) & MASKx2) + 1)) >> 10) + ((add >> 8) & MASK); in MultAddU32Color()80 …2 b = (((((lhs >> 15) & MASKx2) + 1) * (((rhs >> 15) & MASKx2) + 1)) >> 10) + ((add >> 16) & MASK); in MultAddU32Color()201 const u32 MASK = 0xff; in ActivateFragmentLight() local202 u8 r = (specular1U32 & MASK); in ActivateFragmentLight()203 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight()204 u8 b = ((specular1U32 >> 16) & MASK); in ActivateFragmentLight()247 const u32 MASK = 0xff; in ActivateFragmentAmbientLight() local248 u8 r = (emissionU32 & MASK); in ActivateFragmentAmbientLight()[all …]
774 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed13()785 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator872 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed13()883 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator935 return float32 / MASK; in Fixed11ToFloat32()967 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed11()978 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator1030 return float32 / MASK; in FixedU24ToFloat32()1062 return static_cast<u32>(static_cast<s32>(fixed) & MASK); in Float32ToFixedU24()1073 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator
53 const u64 MASK = 0xFF00FF00FF00FF00ULL; in BSwap() local55 val = ( (val & MASK) >> 8 ) | ( (val << 8) & MASK ); in BSwap()80 const u32 MASK = 0xFF00FF00; in BSwap() local81 val = ( (val & MASK) >> 8 ) | ( (val << 8) & MASK ); in BSwap()