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Searched refs:LocalTransformPose (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp149 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()
223 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
Dgfx_SkeletonUpdater.cpp74 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
228 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateView()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_StandardSkeleton.h112 virtual TransformPose& LocalTransformPose() { return m_Pose; } in LocalTransformPose() function
118 virtual const TransformPose& LocalTransformPose() const { return m_Pose; } in LocalTransformPose() function
Dgfx_Skeleton.h323 virtual TransformPose& LocalTransformPose() = 0;
329 virtual const TransformPose& LocalTransformPose() const = 0;