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Searched refs:LoadResources (Results 1 – 25 of 33) sorted by relevance

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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp36 LoadResources( GfxCtrl::GfxResourceSet* resourceSet, const wchar_t* resourcePath, in LoadResources() function
200 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel()
354 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateParticle()
467 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateSceneEnvironment()
586 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateCamera()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp190 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
237 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator()
610 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp180 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
404 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp177 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
461 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource()
430 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp270 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes()
318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp276 LoadResources(const wchar_t* resourcePath) in LoadResources() function
425 BuildResources(LoadResources(name)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp395 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate()
599 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp450 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
756 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
778 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp608 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()
614 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp298 LoadResources(const wchar_t* resourcePath) in LoadResources() function
464 ResourceSet* resourceSet = LoadResources(name); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp290 LoadResources(const wchar_t* resourcePath) in LoadResources() function
466 BuildResources(LoadResources(name)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp321 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp271 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp457 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
815 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
837 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp333 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleChokeDemo()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp348 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleNodeCombinationDemo()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp335 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp328 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleScaleDemo()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp311 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h118LoadResources(ResourceArray& resourceArray, const wchar_t* resourcePath, os::IAllocator* allocator…
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp323 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleMissileDemo()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp321 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp369 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()

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