Searched refs:LightSet (Results 1 – 8 of 8) sorted by relevance
26 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(LightSet);29 LightSet*30 LightSet::DynamicBuilder::Create( in Create()36 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()38 LightSet* lightSet = new(memory) LightSet( in Create()57 LightSet*58 LightSet::Create( in Create()66 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()69 LightSet::Description description; in Create()72 LightSet* lightSet = new(memory) LightSet( in Create()
76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()155 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()221 LightSet* lightSet = iter->lightSet.Get(); in Clear()253 LightSet::GetMemorySizeInternal(&size, (*iter)); in GetMemorySizeInternal()
66 LightSet* lightSet = (*lightSetBinder).lightSet.Get(); in ApplyFrom()79 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()159 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()
42 class LightSet : public GfxObject45 NW_DISALLOW_COPY_AND_ASSIGN(LightSet);108 LightSet* Create(os::IAllocator* allocator);111 LightSet::Description m_Description;121 static LightSet* Create(133 size += sizeof(LightSet); in GetMemorySizeInternal()325 LightSet( in LightSet() function328 const LightSet::Description& description) in LightSet()338 virtual ~LightSet() {} in ~LightSet()
85 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment()168 void SetLightSet(int index, LightSet* lightSet) in SetLightSet()178 LightSet* GetLightSet(int index) in GetLightSet()188 const LightSet* GetLightSet(int index) const in GetLightSet()
33 class LightSet; variable54 GfxPtr<LightSet> lightSet;
42 class LightSet; variable87 typedef ut::MoveArray<LightSet*> LightSetArray;
181 m_MaxVertexLights(LightSet::DEFAULT_MAX_VERTEX_LIGHTS), in Builder()