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Searched refs:Light (Results 1 – 25 of 29) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_Light.h32 class Light : public TransformNode
35 NW_DISALLOW_COPY_AND_ASSIGN(Light);
112 Light( in Light() function
115 const Light::Description& description) in Light()
125 virtual ~Light() in ~Light()
Dgfx_AmbientLight.h35 class AmbientLight : public Light
44 struct Description : public Light::Description
206 : Light( in AmbientLight()
217 : Light( in AmbientLight()
Dgfx_HemiSphereLight.h35 class HemiSphereLight : public Light
44 struct Description : public Light::Description
207 : Light( in HemiSphereLight()
218 : Light( in HemiSphereLight()
Dgfx_VertexLight.h36 class VertexLight : public Light
77 struct Description : public Light::Description
248 : Light( in VertexLight()
260 : Light( in VertexLight()
Dgfx_FragmentLight.h36 class FragmentLight : public Light
78 struct Description : public Light::Description
287 : Light( in FragmentLight()
299 : Light( in FragmentLight()
Dgfx_ISceneVisitor.h35 class Light; variable
101 virtual void VisitLight(Light* light) = 0;
Dgfx_SceneTraverser.h76 virtual void VisitLight(Light* light);
Dgfx_SceneInitializer.h97 virtual void VisitLight(Light*) {} in VisitLight() argument
Dgfx_SceneContext.h32 class Light; variable
57 typedef ut::MoveArray<Light*> LightArray;
580 void PushLight(Light* light) in PushLight()
593 bool TryPushLight(Light* light) in TryPushLight()
Dgfx_RenderContext.h46 class Light; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp29 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Light, TransformNode);
33 Light::Accept( in Accept()
43 Light::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup()
121 Light::DestroyOriginalValue() in DestroyOriginalValue()
131 Light::GetAnimTargetObject(const anim::ResAnimGroupMember& anim) in GetAnimTargetObject()
186 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType()
Dgfx_SceneTraverser.cpp137 void SceneTraverser::VisitLight(Light* light) in VisitLight()
Dgfx_AmbientLight.cpp30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AmbientLight, Light);
Dgfx_HemiSphereLight.cpp32 NW_UT_RUNTIME_TYPEINFO_DEFINITION(HemiSphereLight, Light);
Dgfx_VertexLight.cpp33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(VertexLight, Light);
Dgfx_FragmentLight.cpp32 NW_UT_RUNTIME_TYPEINFO_DEFINITION(FragmentLight, Light);
/NW4C-2.0.3/documents/License/IronPython/
DLicense.Rtf127 …0 Light Shading;\lsdsemihidden0 \lsdunhideused0 \lsdpriority61 \lsdlocked0 Light List;\lsdsemihidd…
131 …d0 Colorful Grid;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 1;
132 …eused0 \lsdpriority61 \lsdlocked0 Light List Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority…
137 …ul Grid Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 2;
138 …eused0 \lsdpriority61 \lsdlocked0 Light List Accent 2;\lsdsemihidden0 \lsdunhideused0 \lsdpriority…
142 …used0 \lsdpriority60 \lsdlocked0 Light Shading Accent 3;\lsdsemihidden0 \lsdunhideused0 \lsdpriori…
143 \lsdsemihidden0 \lsdunhideused0 \lsdpriority62 \lsdlocked0 Light Grid Accent 3;\lsdsemihidden0 \lsd…
147Light Shading Accent 4;\lsdsemihidden0 \lsdunhideused0 \lsdpriority61 \lsdlocked0 Light List Accen…
151 …ul Grid Accent 4;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 5;
152 …eused0 \lsdpriority61 \lsdlocked0 Light List Accent 5;\lsdsemihidden0 \lsdunhideused0 \lsdpriority…
[all …]
/NW4C-2.0.3/demos/gfx/ConstraintDemo/
DOMakefile39 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/Light.clgt
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup()
630 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp496 nw::gfx::Light* light = in CreateSceneEnvironment()
497 nw::ut::DynamicCast<nw::gfx::Light*>(firstLightNode); in CreateSceneEnvironment()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp134 nw::gfx::Light* s_Light = NULL;
581 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimGroup.h34 class Light; variable
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_menu.ms131 --label lblExportLight "Light Data " align:#right offset:[20,0]
148 label lblExportLight "Light Data " align:#right offset:[20,0] across:4
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_menu.ms131 --label lblExportLight "Light Data " align:#right offset:[20,0]
148 label lblExportLight "Light Data " align:#right offset:[20,0] across:4
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_menu.ms131 --label lblExportLight "Light Data " align:#right offset:[20,0]
148 label lblExportLight "Light Data " align:#right offset:[20,0] across:4

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