| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Light.h | 32 class Light : public TransformNode 35 NW_DISALLOW_COPY_AND_ASSIGN(Light); 112 Light( in Light() function 115 const Light::Description& description) in Light() 125 virtual ~Light() in ~Light()
|
| D | gfx_AmbientLight.h | 35 class AmbientLight : public Light 44 struct Description : public Light::Description 206 : Light( in AmbientLight() 217 : Light( in AmbientLight()
|
| D | gfx_HemiSphereLight.h | 35 class HemiSphereLight : public Light 44 struct Description : public Light::Description 207 : Light( in HemiSphereLight() 218 : Light( in HemiSphereLight()
|
| D | gfx_VertexLight.h | 36 class VertexLight : public Light 77 struct Description : public Light::Description 248 : Light( in VertexLight() 260 : Light( in VertexLight()
|
| D | gfx_FragmentLight.h | 36 class FragmentLight : public Light 78 struct Description : public Light::Description 287 : Light( in FragmentLight() 299 : Light( in FragmentLight()
|
| D | gfx_ISceneVisitor.h | 35 class Light; variable 101 virtual void VisitLight(Light* light) = 0;
|
| D | gfx_SceneTraverser.h | 76 virtual void VisitLight(Light* light);
|
| D | gfx_SceneInitializer.h | 97 virtual void VisitLight(Light*) {} in VisitLight() argument
|
| D | gfx_SceneContext.h | 32 class Light; variable 57 typedef ut::MoveArray<Light*> LightArray; 580 void PushLight(Light* light) in PushLight() 593 bool TryPushLight(Light* light) in TryPushLight()
|
| D | gfx_RenderContext.h | 46 class Light; variable
|
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 29 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Light, TransformNode); 33 Light::Accept( in Accept() 43 Light::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup() 121 Light::DestroyOriginalValue() in DestroyOriginalValue() 131 Light::GetAnimTargetObject(const anim::ResAnimGroupMember& anim) in GetAnimTargetObject() 186 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType()
|
| D | gfx_SceneTraverser.cpp | 137 void SceneTraverser::VisitLight(Light* light) in VisitLight()
|
| D | gfx_AmbientLight.cpp | 30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AmbientLight, Light);
|
| D | gfx_HemiSphereLight.cpp | 32 NW_UT_RUNTIME_TYPEINFO_DEFINITION(HemiSphereLight, Light);
|
| D | gfx_VertexLight.cpp | 33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(VertexLight, Light);
|
| D | gfx_FragmentLight.cpp | 32 NW_UT_RUNTIME_TYPEINFO_DEFINITION(FragmentLight, Light);
|
| /NW4C-2.0.3/documents/License/IronPython/ |
| D | License.Rtf | 127 …0 Light Shading;\lsdsemihidden0 \lsdunhideused0 \lsdpriority61 \lsdlocked0 Light List;\lsdsemihidd… 131 …d0 Colorful Grid;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 1; 132 …eused0 \lsdpriority61 \lsdlocked0 Light List Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority… 137 …ul Grid Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 2; 138 …eused0 \lsdpriority61 \lsdlocked0 Light List Accent 2;\lsdsemihidden0 \lsdunhideused0 \lsdpriority… 142 …used0 \lsdpriority60 \lsdlocked0 Light Shading Accent 3;\lsdsemihidden0 \lsdunhideused0 \lsdpriori… 143 \lsdsemihidden0 \lsdunhideused0 \lsdpriority62 \lsdlocked0 Light Grid Accent 3;\lsdsemihidden0 \lsd… 147 …Light Shading Accent 4;\lsdsemihidden0 \lsdunhideused0 \lsdpriority61 \lsdlocked0 Light List Accen… 151 …ul Grid Accent 4;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 5; 152 …eused0 \lsdpriority61 \lsdlocked0 Light List Accent 5;\lsdsemihidden0 \lsdunhideused0 \lsdpriority… [all …]
|
| /NW4C-2.0.3/demos/gfx/ConstraintDemo/ |
| D | OMakefile | 39 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ConstraintDemo/Light.clgt
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() 630 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject()
|
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 496 nw::gfx::Light* light = in CreateSceneEnvironment() 497 nw::ut::DynamicCast<nw::gfx::Light*>(firstLightNode); in CreateSceneEnvironment()
|
| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 134 nw::gfx::Light* s_Light = NULL; 581 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources()
|
| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnimGroup.h | 34 class Light; variable
|
| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_menu.ms | 131 --label lblExportLight "Light Data " align:#right offset:[20,0] 148 label lblExportLight "Light Data " align:#right offset:[20,0] across:4
|
| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/ |
| D | NW4C_menu.ms | 131 --label lblExportLight "Light Data " align:#right offset:[20,0] 148 label lblExportLight "Light Data " align:#right offset:[20,0] across:4
|
| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/ |
| D | NW4C_menu.ms | 131 --label lblExportLight "Light Data " align:#right offset:[20,0] 148 label lblExportLight "Light Data " align:#right offset:[20,0] across:4
|