Searched refs:LUT_TARGET_SP0 (Results 1 – 1 of 1) sorted by relevance
229 LUT_TARGET_SP0, //!< 0番目の角度減衰テーブルを表します。 enumerator259 if (LUT_TARGET_SP0 <= target && target <= LUT_TARGET_SP7) in SetLutIsAbs()285 if (LUT_TARGET_SP0 <= target && target <= LUT_TARGET_SP7) in SetLutInput()305 if (LUT_TARGET_SP0 <= target && target <= LUT_TARGET_SP7) in SetLutScale()489 …arget tableTarget = static_cast<GraphicsDevice::LutTarget>(GraphicsDevice::LUT_TARGET_SP0 + index); in ActivateFragmentLightSpotTable()915 if (target < LUT_TARGET_SP0) in ActivateLutLoadSetting()