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Searched refs:LUT_TARGET_D1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp193 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D1, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
194 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()
195 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
197 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D1); in ActivateFragmentLightingTable()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h223 LUT_TARGET_D1, //!< D1の参照テーブルを表します。 enumerator