Searched refs:LUT_TARGET_D1 (Results 1 – 2 of 2) sorted by relevance
193 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D1, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()194 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()195 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()197 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D1); in ActivateFragmentLightingTable()
223 LUT_TARGET_D1, //!< D1の参照テーブルを表します。 enumerator