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Searched refs:LUT_TARGET_D0 (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp177 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D0, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
178 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()
179 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
181 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D0); in ActivateFragmentLightingTable()
Dgfx_GraphicsDevice.cpp85 NW_MINMAXLT_ASSERT(target, LUT_TARGET_D0, LUT_TARGET_COUNT); in ActivateLookupTable()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h222 LUT_TARGET_D0, //!< D0の参照テーブルを表します。 enumerator