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Searched refs:LUT_RESOURCE_FILE (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp147 static const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Lutset.bclts"); variable
423 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp59 const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"LightAnim.bcres"); variable
608 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()