Searched refs:LUT_RESOURCE_FILE (Results 1 – 2 of 2) sorted by relevance
147 static const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Lutset.bclts"); variable423 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()
59 const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"LightAnim.bcres"); variable608 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()