Searched refs:LOC_PROJECTION (Results 1 – 2 of 2) sorted by relevance
81 LOC_PROJECTION, enumerator
95 m_UniformLocations[internal::LOC_PROJECTION] = in InitResource()198 glUniform4fv(m_UniformLocations[internal::LOC_PROJECTION], 4, mtx.a); in SetProjectionMtx()