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Searched refs:LOAD_WSD (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp180 if ( ! m_DataManager.LoadData( WSD_YOSHI, &m_Heap, nw::snd::SoundDataManager::LOAD_WSD ) ) in InitializeDemo()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveLoader.h78 LOAD_WSD = ( 1 << 1 ), //!< ウェーブサウンドをロードします enumerator
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveSound.cpp271 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute()
Dsnd_SoundArchiveLoader.cpp308 if ( loadFlag & LOAD_WSD ) in LoadWaveSound()
1043 if ( ( loadFlag == LOAD_SEQ ) || ( loadFlag == LOAD_WSD ) ) in LoadSoundGroup()
1277 if ( (loadFlag & LOAD_WSD) || (loadFlag & LOAD_WARC) ) in IsWaveSoundDataLoaded()