Searched refs:LOAD_WSD (Results 1 – 4 of 4) sorted by relevance
180 if ( ! m_DataManager.LoadData( WSD_YOSHI, &m_Heap, nw::snd::SoundDataManager::LOAD_WSD ) ) in InitializeDemo()
78 LOAD_WSD = ( 1 << 1 ), //!< ウェーブサウンドをロードします enumerator
271 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute()
308 if ( loadFlag & LOAD_WSD ) in LoadWaveSound()1043 if ( ( loadFlag == LOAD_SEQ ) || ( loadFlag == LOAD_WSD ) ) in LoadSoundGroup()1277 if ( (loadFlag & LOAD_WSD) || (loadFlag & LOAD_WARC) ) in IsWaveSoundDataLoaded()