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Searched refs:KIND_DIRECTIONAL (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h135 KIND_DIRECTIONAL, //!< ディレクショナルライトです。 enumerator
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp633 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight()
774 if (resLight.GetLightKind() == ResVertexLight::KIND_DIRECTIONAL) in ActivateVertexLight()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h675 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp270 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()