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Searched refs:ItemId (Results 1 – 19 of 19) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchive.h73 typedef u32 ItemId; typedef
80 static const ItemId INVALID_ID = 0xffffffff;
103 typedef ItemId FileId;
110 typedef ItemId StringId;
132 ItemId playerId; //!< サウンドを再生するときに使用されるプレイヤーの ID です。
371 ItemId startId;
372 ItemId endId;
588 const char* GetItemLabel( ItemId id ) const;
618 ItemId GetItemId( const char* pLabel ) const;
654 FileId GetItemFileId( ItemId id ) const;
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Dsnd_SoundArchiveLoader.h34 nw::snd::SoundArchive::ItemId itemId;
135 SoundArchive::ItemId id,
187 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const;
223 const void* detail_GetFileAddressByItemId( SoundArchive::ItemId itemId ) const;
254 SoundArchive::ItemId soundId,
259 SoundArchive::ItemId soundId,
263 SoundArchive::ItemId waveSoundSetId = SoundArchive::INVALID_ID );
265 SoundArchive::ItemId bankId,
270 SoundArchive::ItemId warcId,
275 SoundArchive::ItemId warcId,
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Dsnd_SoundArchiveFileReader.h57 SoundArchive::ItemId GetItemId( const char* pStr ) const;
58 const char* GetItemLabel( SoundArchive::ItemId id ) const;
59 SoundArchive::FileId GetItemFileId( SoundArchive::ItemId id ) const;
63 const char* GetString( SoundArchive::ItemId stringId ) const; // 本当は private
80 SoundArchive::ItemId soundId,
83 SoundArchive::ItemId bankId,
86 SoundArchive::ItemId playerId,
89 SoundArchive::ItemId soundGroupId,
92 SoundArchive::ItemId groupId,
95 SoundArchive::ItemId warcId,
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Dsnd_SoundStartable.h288 SoundArchive::ItemId bankIds[ SoundArchive::SEQ_BANK_MAX ];
313 SoundArchive::ItemId playerId;
375 SoundArchive::ItemId soundId,
446 SoundArchive::ItemId soundId,
517 SoundArchive::ItemId soundId,
567 virtual SoundArchive::ItemId detail_GetItemId( const char* pString ) = 0;
Dsnd_SoundArchiveFile.h92 const char* GetString( SoundArchive::ItemId stringId ) const;
228 const SoundInfo* GetSoundInfo( SoundArchive::ItemId soundId ) const;
229 const BankInfo* GetBankInfo( SoundArchive::ItemId bankId ) const;
230 const PlayerInfo* GetPlayerInfo( SoundArchive::ItemId playerId ) const;
231 const SoundGroupInfo* GetSoundGroupInfo( SoundArchive::ItemId soundGroupId ) const;
232 const GroupInfo* GetGroupInfo( SoundArchive::ItemId groupId ) const;
233 const WaveArchiveInfo* GetWaveArchiveInfo( SoundArchive::ItemId warcId ) const;
238 SoundArchive::FileId GetItemFileId( SoundArchive::ItemId id ) const;
239 SoundArchive::StringId GetItemStringId( SoundArchive::ItemId id ) const;
Dsnd_SoundArchivePlayer.h337 SoundPlayer& GetSoundPlayer( SoundArchive::ItemId playerId );
482 virtual SoundArchive::ItemId detail_GetItemId( const char* pString ) in detail_GetItemId()
512 SoundArchive::ItemId soundId,
Dsnd_SoundActor.h470 virtual SoundArchive::ItemId detail_GetItemId( const char* pString );
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchive.cpp125 const char* SoundArchive::GetItemLabel( ItemId id ) const in GetItemLabel()
129 SoundArchive::ItemId SoundArchive::GetItemId( const char* pStr ) const in GetItemId()
133 SoundArchive::FileId SoundArchive::GetItemFileId( ItemId id ) const in GetItemFileId()
138 u32 SoundArchive::GetSoundUserParam( ItemId soundId ) const in GetSoundUserParam()
143 SoundArchive::SoundType SoundArchive::GetSoundType( ItemId soundId ) const in GetSoundType()
147 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo()
151 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo()
155 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo()
159 bool SoundArchive::detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const in detail_ReadWaveSoundInfo()
163 bool SoundArchive::ReadPlayerInfo( ItemId playerId, PlayerInfo* info ) const in ReadPlayerInfo()
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Dsnd_SoundArchiveFileReader.cpp116 const char* SoundArchiveFileReader::GetString( SoundArchive::ItemId stringId ) const in GetString()
128 SoundArchive::ItemId SoundArchiveFileReader::GetItemId( const char* pStr ) const in GetItemId()
136 const char* SoundArchiveFileReader::GetItemLabel( SoundArchive::ItemId id ) const in GetItemLabel()
150 SoundArchive::FileId SoundArchiveFileReader::GetItemFileId( SoundArchive::ItemId id ) const in GetItemFileId()
199 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo()
220 SoundArchive::ItemId bankId, SoundArchive::BankInfo* info ) const in ReadBankInfo()
233 SoundArchive::ItemId playerId, SoundArchive::PlayerInfo* info ) const in ReadPlayerInfo()
248 SoundArchive::ItemId soundGroupId, SoundArchive::SoundGroupInfo* info ) const in ReadSoundGroupInfo()
263 SoundArchive::ItemId groupId, SoundArchive::GroupInfo* info ) const in ReadGroupInfo()
276 SoundArchive::ItemId warcId, SoundArchive::WaveArchiveInfo* info ) const in ReadWaveArchiveInfo()
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Dsnd_SoundArchiveLoader.cpp140 SoundArchive::ItemId itemId, in LoadData()
224 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in LoadData()
261 SoundArchive::ItemId soundId, in LoadSequenceSound()
301 SoundArchive::ItemId soundId, in LoadWaveSound()
305 SoundArchive::ItemId waveSoundSetId ) in LoadWaveSound()
362 SoundArchive::ItemId itemId; in LoadWaveSound()
396 SoundArchive::ItemId bankId, in LoadBank()
465 SoundArchive::ItemId warcId, in LoadWaveArchiveImpl()
504 SoundArchive::ItemId warcId, in LoadWaveArchive()
523 SoundArchive::ItemId warcId, in LoadWaveArchiveTable()
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Dsnd_FrameHeap.cpp42 SoundArchive::ItemId id = in GetWaveArchiveId()
448 SoundArchive::ItemId itemId = SoundArchive::INVALID_ID; in Dump()
456 SoundArchive::ItemId id = in Dump()
472 SoundArchive::ItemId id = in Dump()
489 SoundArchive::ItemId id = in Dump()
Dsnd_SoundArchiveFile.cpp188 SoundArchiveFile::StringBlockBody::GetString( SoundArchive::ItemId stringId ) const in GetString()
272 SoundArchiveFile::InfoBlockBody::GetSoundInfo( SoundArchive::ItemId itemId ) const in GetSoundInfo()
289 SoundArchiveFile::InfoBlockBody::GetBankInfo( SoundArchive::ItemId itemId ) const in GetBankInfo()
306 SoundArchiveFile::InfoBlockBody::GetPlayerInfo( SoundArchive::ItemId itemId ) const in GetPlayerInfo()
323 SoundArchiveFile::InfoBlockBody::GetSoundGroupInfo( SoundArchive::ItemId itemId ) const in GetSoundGroupInfo()
340 SoundArchiveFile::InfoBlockBody::GetGroupInfo( SoundArchive::ItemId itemId ) const in GetGroupInfo()
357 SoundArchiveFile::InfoBlockBody::GetWaveArchiveInfo( SoundArchive::ItemId itemId ) const in GetWaveArchiveInfo()
386 SoundArchiveFile::InfoBlockBody::GetItemFileId( SoundArchive::ItemId id ) const in GetItemFileId()
434 SoundArchive::ItemId soundId = info->startId; in GetItemFileId()
452 SoundArchiveFile::InfoBlockBody::GetItemStringId( SoundArchive::ItemId id ) const in GetItemStringId()
Dsnd_HioSoundArchive.cpp176 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
251 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader()
261 SoundArchive::ItemId playerId = GetPlayerIdFromIndex( i ); in LoadHeader()
272 SoundArchive::ItemId soundGroupId = GetSoundGroupIdFromIndex( i ); in LoadHeader()
288 SoundArchive::ItemId groupId = GetGroupIdFromIndex( i ); in LoadHeader()
298 SoundArchive::ItemId warcId = GetWaveArchiveIdFromIndex( i ); in LoadHeader()
Dsnd_RomSoundArchive.cpp289 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
364 SoundArchive::ItemId bankId = GetBankIdFromIndex( i ); in LoadHeader()
374 SoundArchive::ItemId playerId = GetPlayerIdFromIndex( i ); in LoadHeader()
385 SoundArchive::ItemId soundGroupId = GetSoundGroupIdFromIndex( i ); in LoadHeader()
401 SoundArchive::ItemId groupId = GetGroupIdFromIndex( i ); in LoadHeader()
411 SoundArchive::ItemId warcId = GetWaveArchiveIdFromIndex( i ); in LoadHeader()
Dsnd_SoundArchivePlayer.cpp184 for ( SoundArchive::ItemId playerId = 0; playerId < m_SoundPlayerCount ; ++playerId ) in Finalize()
668 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( SoundArchive::ItemId playerId ) in GetSoundPlayer()
679 SoundArchive::ItemId playerId = m_pSoundArchive->GetItemId( pStr ); in GetSoundPlayer()
701 SoundArchive::ItemId soundId, in AllocSound()
800 SoundArchive::ItemId playerId = soundInfo.playerId; in detail_SetupSoundImpl()
983 SoundArchive::ItemId bankId = seqInfo->bankIds[ i ]; in detail_SetupSoundImpl()
Dsnd_SoundActor.cpp281 SoundArchive::ItemId SoundActor::detail_GetItemId( const char* pString ) in detail_GetItemId()
Dsnd_WaveSound.cpp269 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute()
Dsnd_SequenceSound.cpp837 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute()
856 SoundArchive::ItemId bankId = m_LoadInfoBanks[i].itemId; in Execute()
/NW4C-2.0.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp349 nw::snd::SoundArchive::ItemId id = m_Archive.GetSoundIdFromIndex( m_SoundIndex ); in OnDrawUpLCD()
410 nw::snd::SoundArchive::ItemId id = m_Archive.GetSoundIdFromIndex( m_SoundIndex ); in OnUpdatePad()